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"This creature is a sinister, spectral figure robed in darkness. It has no visible features or appendages, except for the glowing red pinpoints of its eyes."
Wraiths are incorporeal creatures born of evil and darkness. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s AC or combat abilities but only reflects the shape it had in life.
Traits[]
Wraith[]
- Undead 5
- Usually lawful evil
- Abilities: STR 10, DEX 16, CON 10, INT 14, WIS 14, CHA 15
- Hitpoints: 32
- Saves: Fortitude 1, Reflex 4, Will 6
- AC: 15
- AB: +2
- Damage:
- 1d4 slashing/piercing, critical 20/x2, on hit: drain 1 point of constitution, fortitude vs DC 11 negates (claw)
- 1d4 slashing/piercing, critical 20/x2, on hit: drain 1 point of constitution, fortitude vs DC 11 negates (claw)
- Skills: Hide 8, Listen 8, Diplomacy 4, Search 8, Spot 8, Intimidate 8
- Feats: Alertness, Darkvision, Weapon Proficiency (creature), Blind-Fight, Improved Initiative
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack
- Turn Resistance 2
- Unnatural aura 1/day at caster level 5: duration 2 rounds, DC 11
- Fast movement (112,5% of normal)
- Incorporeal
- CR 5
Notes[]
- Before patch 1.22 this creature could be summoned with Create Greater Undead at caster levels 16-17
Summoned wraith[]
A stronger version can be summoned by Create Undead spell. This version has following differences:
- Undead 11
- Abilities: STR 10, DEX 18, CON 10, INT 14, WIS 14, CHA 15
- Hitpoints: 132
- Saves: Fortitude 3, Reflex 7, Will 6
- AC: 17
- AB: +9
- Feats: Alertness, Darkvision, Weapon Proficiency (creature), Blind-Fight, Improved Initiative, Dodge, Mobility, Weapon Finesse, Spring Attack
- Unnatural aura 1/day at caster level 5: duration 4 rounds, DC 13
- DC 11
