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This spell list is used by both Wizards and Sorcerers.

All spell levels have been synced with online version of the English manual. Some differences to in-game listings may still need correction.

0-level(cantrips)Edit

Abjuration

Conjuration

Enchantment

Evocation

Necromancy

1st-levelEdit

Abjuration

  • Endure Elements: Grants 10/- resistance against elements.
  • Nightshield: Provides a resistance bonus to saving throws and negates magic missle attacks directed at caster. (SoZ)
  • Protection from Alignment: +2 to AC and saves versus creatures of designated (good/evil) alignment.
  • Shield: Invisible disc gives +4 shield bonus to AC, blocks magic missiles.

Conjuration

Divination

Enchantment

  • Charm Person: Makes one person your friend.
  • Sleep: Puts 4 HD of creatures into magical slumber.

Evocation

Illusion

Necromancy

Transmutation

2nd-levelEdit

Abjuration

Conjuration

  • Melf's Acid Arrow: Bolt of acid does 3d6 damage on hit plus 1d6/round until spell expires.
  • Summon Creature II: Summons a Dire Badger to fight for caster.
  • Web: Fills 20-ft.-radius spread with sticky spiderwebs that slows or entangles enemies.

Divination

Enchantment

Evocation

  • Cloud of Bewilderment: Stuns and blinds enemies for 1d6 rounds.
  • Combust: A single target takes 2d6+1/level fire damage and has a chance of catching fire.
  • Darkness: 20-ft. radius of supernatural shadow.
  • Fireburst: An small fiery explosion deals 1d8 damage to nearby creatures.
  • Gedlee's Electric Loop: 1d6 electricity damage/2 levels to a chain of creatures with a chance of stunning them.
  • Gust of Wind: Knocks down some creatures and clears gaseous effects in an area.
  • Scorching Ray: Fiery rays hit target(s) in AoE. (up to three rays at 4d6 dmg) (MoTB)

Illusion

  • Bladeweave: Your weapon gains the ability to daze opponents. (SoZ)
  • Blindness/Deafness: Target is rendered blind and deaf for duration of spell. Does not work vs. undead.
  • Ghostly Visage: Grants 5/magic damage reduction and immunity to all 0- and 1st-level spells.
  • Invisibility: Subject is invisible until it attacks or casts spells.
  • Mirror Image: Creates decoy duplicates of the caster (1d4 +1 per 3 levels).

Necromancy

Transmutation

3rd-levelEdit

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

  • Haste: Friendly targets in AoE (up to caster level) receive +50% to movement speed, +1 on attack rolls, +1 AC (dodge based), and an extra attack per round.
  • Keen Edge: Doubles slashing or piercing weapon’s critical threat range.
  • Magic Weapon, Greater: +1/four levels (max +5).
  • Snake's Swiftness, Mass: Hastes nearby allies for one round.
  • Slow: -50% to movement speed, –1 to AC, reflex saves, and attack rolls.
  • Spiderskin: +1, +1/three levels to AC, poison saves and Hide skill checks.
  • Weapon of Impact: Similar to the keen edge spell, but affecting blunt weapons.

4th-levelEdit

Abjuration

Conjuration

  • Evard's Black Tentacles: Tentacles grapple all within 20 ft. spread.
  • Orb of Acid: orb of acid shoots from caster's palm at target, dealing acid damage. (SoZ)
  • Orb of Cold: orb of cold shoots from caster's palm at target, dealing cold damage. (SoZ)
  • Orb of Electricity: orb of electricity shoots from caster's palm at your target, dealing electricity damage. (SoZ)
  • Orb of Fire: orb of fire shoots from caster's palm at target, dealing fire damage. (SoZ)
  • Orb of Sound: orb of sound shoots from caster's palm at target, dealing sonic damage. (SoZ)
  • Summon Creature IV: summons a dire boar to fight for you.

Divination

Enchantment

  • Charm Monster: Makes monster believe it is your ally.
  • Confusion: Target behaves unpredictably, wandering, stopping or attacking others randomly.
  • Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and ability/skill checks.

Evocation

  • Elemental Shield: Creatures attacking caster take fire damage; while the caster has 50% resistance from fire and cold.
  • Ice Storm: Hail deals 3d6 bludgeoning damage and 2d6+1d6/3 levels cold damage in cylinder 40 ft. across.
  • Isaac's Lesser Missile Storm: Grants one missile/level, each inflicting 1d6 damage.
  • Wall of Fire: Deals 2d6+level fire damage to those who pass through it. Undead take double damage.

Illusion

Necromancy

  • Animate Dead: Creates undead skeletons and zombies.
  • Contagion: Infects subject with a random disease.
  • Enervation: Target is drained of 1d4 levels.
  • Fear: Subjects within cone flee for 1 round/level.

Transmutation

5th-levelEdit

Abjuration

Conjuration

Divination

  • Feeblemind: Target suffers 1d4 damage/four caster levels to INT and CHA.
  • Power Word Disable: Affected target with 50 hit points or less is instantly reduced to 1 hit point

Enchantment

Evocation

Illusion

  • Glass Doppelganger: Creates living glass copy of touched target, under direct control of caster

Necromancy

  • Cloudkill: Poisonous gas that instantly kills weaker creatures and may inflict constitution damage to all others. Undead are immune to this spell.

Transmutation

6th-levelEdit

Abjuration

Conjuration

Divination

  • Legend Lore: Grants a large boost to Lore skill checks for a sustained length of time.
  • True Seeing: Pierces ethereal effects and invisibility.

Enchantment

  • Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; +1/level temporary hp.

Evocation

Illusion

  • Ethereal Visage: 20/adamantine damage reduction, protection from spells of level 2 and lower.

Necromancy

Transmutation

7th-levelEdit

Abjuration

Conjuration

Divination

  • Banishment: Banishes 2 HD/level of summoned creatures. Listed in the manual as Divination, but is listed as Abjuration in the in-game description.

Enchantment

Evocation

Illusion

  • Shadow Conjuration, Greater: As shadow conjuration, but up to 6th level and 60% real.
  • Shadow Shield: Caster receives +5 natural AC, 10/magic DR, and immunity to death effects, necromancy spells and negative energy damage.
  • Solipsism: You manipulate the senses of one creature so that it perceives itself to be the only real creature.

Necromancy

  • Avasculate: Stuns target and reduces it to half of its current hit points.
  • Control Undead: Dominates a single undead creature.
  • Finger of Death: Kills one subject, if target succeeds at a fortitude save, it deals 3d8+caster level of negative energy damage.

Transmutation

8th-levelEdit

Abjuration

Conjuration

Divination

Enchantment

Evocation

Illusion

Necromancy

Transmutation

  • Greater Shout: Cone of sonic energy deals 10d6 damage, causes deafness, and can stun.
  • Iron Body: Your body becomes living iron (+6STR, -6DEX, DR 15/adamantine, -50% movement, immunity to negative effects, 50% immunity to acid and fire).

9th-levelEdit

Abjuration

Conjuration

Divination

Enchantment

Evocation

  • Bigby's Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
  • Burst of Glacial Wrath: Icy energy that deals up to 25d6 cold damage and may flash-freeze creatures.
  • Meteor Swarm: A meteor storm deals up to 32d6 damage to single or 24d6 to multiple in affected area.

Illusion

  • Shades: As shadow conjuration, but up to 8th level and 80% real.
  • Shadow Simulacrum: Create a shadow duplicate of the creature touched.
  • Weird: As phantasmal killer, but affects all within 30 ft.

Necromancy

Transmutation

  • Etherealness: Caster and companions travel to Ethereal Plane until any of them make a hostile action.
  • Shapechange: Transforms caster into a powerful creature.

External resourcesEdit

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