- Type of feat
- Class
- Prerequisite
- Druid
- Required for
- Extra Wild Shape, Natural Spell, Elephant's Hide, Oaken Resilience, Magical Beast Wild Shape, Dragon Shape
- Specifics
The character with this ability can take the shape of an animal at will. It may be used once per day at the fifth level, twice per day at the sixth level, three times per day at the seventh level, four times per day at the 10th level, five times per day at the 14th level, six times per day at the 18th level, seven times per day at 22th level, 8 times per day at 26th level and 9 times per day at 30th level. The transformation has a duration of 1 hour per class level. Available shapes include bear, wolf, boar, and badger. At the 12th level, the druid may assume the dire form of any of these animals.
- Use
- Selected. After choosing the ability the player must choose an animal form to take.
Gameplay Notes[]
Wild shape merges the magical properties of armor, shield, and helmets worn on the character into the wild shape and Elemental Shape forms. This feature however only merges the highest magical properties (they do not stack). Thus, if a druid is wearing Leather +1 and carrying a Small Shield +2, the total AC bonus brought over to the new shape is +2, not +3. Additional properties of these three item types are also brought over (concentration bonuses, damage reduction, resistances, etc.). However, castable spells are NOT able to be utilized while shifted. This can be overcome with the Natural Spell feat.
The druid retains her mental ability scores (Intelligence, Wisdom, and Charisma) while shapeshifted into these forms. However, her physical ability scores (Strength, Dexterity, and Constitution) are over-written by the form's statistics as follows:
| Shape | Strength | Dexterity | Constitution | Size Bonus | Bonus AC | Total AC | Bonus Hit Points | Weapon1 | Weapon2 | Weapon3 |
| Badger | 8 | 17 | 15 | 1 | 3 | 17 | 20 | 1d2 piercing-slashing (claw) | 1d2 piercing-slashing (claw) | 1d3 slashing (bite) |
| Bear | 19 | 13 | 15 | 0 | 2 | 13 | 0 | 1d4 piercing-slashing (claw) | 1d4 piercing-slashing (claw) | 1d6 slashing (bite) |
| Boar | 15 | 10 | 17 | 0 | 6 | 16 | 0 | 1d8 piercing (gore) | none | none |
| Wolf | 13 | 15 | 15 | 0 | 2 | 14 | 8 | 1d6 slashing (bite) | none | none |
| Dire Badger | 14 | 17 | 19 | 0 | 3 | 16 | 40 | 1d4 piercing-slashing (claw) | 1d4 piercing-slashing (claw) | 1d6 slashing (bite) |
| Dire Bear | 31 | 13 | 19 | -1 | 7 | 17 | 0 | 2d4 piercing-slashing (claw) | 2d4 piercing-slashing (claw) | 2d8 slashing (bite) |
| Dire Boar | 27 | 10 | 17 | 0 | 6 | 16 | 24 | 1d8 piercing (gore) | none | none |
| Dire Wolf | 25 | 15 | 17 | -1 | 3 | 14 | 32 | 1d8 slashing (bite) | none | none |
- Total AC is the form's final AC that includes it's size bonus, bonus AC and Dexterity bonus.
- All shapes are classified as animals, even through normally most of those creatures are beasts normally.
- Shapeshifted druid is proficient with all natural weapon(s) of his new form. All natural weapons have criticals 20/x2.
- Feats that improve unarmed combat, such as Weapon Focus (unarmed strike), Improved Critical (unarmed strike) or Flurry of Blows, also work with natural weapons. Ones that focus specifically on natural weapons (i.e. Weapon Focus (creature)) are bugged and do nothing.
NWN comparison[]
- Wild shape had an additional form, the panther, that the druid could polymorph into. The NWN2 version was originally intended to have one as well but it was cut during development.