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Spell Information | |
Spell level : | Innate level: 9, Sorcerer/Wizard: 9, Other: Evil domain 9 |
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School : | Illusion |
Descriptor(s) : | Fear, Mind-affecting |
Components : | Verbal and Somatic |
Range : | Medium |
Target/Area : | Colossal |
Duration : | Instantaneous |
Save : | Fortitude and Will |
Spell resistance : | Yes |
Description[edit | edit source]
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.
- Creatures immune to mind spells, fear, phantasms, and death magic are immune to this spell.
- will no longer affect targets protected by Protection from Good/Evil, if it should apply.
Bugs[edit | edit source]
- Creatures immune to Death Magic (Death Ward, Deathless Frenzy) are immune to this spell. Weird shares this bug with Phantasmal Killer, which is also stopped by Death Magic. In NWN1, both spells bypassed death immunity, because the descriptor in both cases is "Fear, Mind-Affecting," and not "Death" (as in Slay Living/Finger of Death).
- Spells
- Illusion spells
- Spells with icon
- Spells missing pictures
- Level 9 innate spells
- Level 9 sorcerer/wizard spells
- Sorcerer/wizard spells
- Other spellcaster spells
- Verbal and Somatic spells
- Medium range spells
- Instantaneous duration spells
- Will save spells
- Spells with spell resistance
- Hostile spells
- Spells that can be Empowered
- Spells that can be Maximized
- Save or Die Spells
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