NWN2Wiki
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=Weapons=
 
=Weapons=
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The following recipes may be crafted using the NWN2 crafting system. The [[MotB]] crafting system adds additional recipes that are not listed here.
   
 
=== Weapon of Life Stealing: Vampiric regeneration 1 ===
 
=== Weapon of Life Stealing: Vampiric regeneration 1 ===

Revision as of 20:41, 20 November 2007

Notes

  • The enchantments can be performed on either a blank weapon or an already enchanted weapon.
  • A maximum of three enchantments may be placed on a weapon that is being crafted.
  • In MotB, Epic level casters can add a fourth enchantment to a weapon.
  • Certain item base properties are considered enchantments. For example, Mithral and Adamantine both place effects on the base weapon that take up an enchantment "slot".

Weapons

The following recipes may be crafted using the NWN2 crafting system. The MotB crafting system adds additional recipes that are not listed here.

Weapon of Life Stealing: Vampiric regeneration 1

Requires: Caster level 7, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Power Essence
  • Weak Fire Essence
  • Ruby

Cast enervation on a magic workbench containing the above

Weapon of Improved Life Stealing: Vampiric regeneration 3

Requires: Caster level 11, Craft Magic Arms and Armor feat

  • Any weapon
  • Glowing Power Essence
  • Glowing Fire Essence
  • Canary diamond

Cast enervation on a magic workbench containing the above

Weapon of Greater Life Stealing: Vampiric regeneration 5

Requires: Caster level 15, Craft Magic Arms and Armor feat

  • Any weapon
  • Radiant Power Essence
  • Radiant Fire Essence
  • Beljuril

Cast enervation on a magic workbench containing the above

Base Weapon Enchantment +1

Requires: Caster level 3, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Air Essence
  • Obsidian

Cast light on a magic workbench containing the above

Base Weapon Enchantment +2

Requires: Caster level 6, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Air Essence
  • Diamond

Cast light on a magic workbench containing the above

Base Weapon Enchantment +3

Requires: Caster level 9, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Power Essence
  • Weak Air Essence
  • Emerald

Cast light on a magic workbench containing the above

Base Weapon Enchantment +4

Requires: Caster level 12, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Power Essence
  • Glowing Air Essence
  • Star sapphire

Cast light on a magic workbench containing the above

Base Weapon Enchantment +5

Requires: Caster level 15, Craft Magic Arms and Armor feat

  • Any weapon
  • Glowing Power Essence
  • Glowing Air Essence
  • Blue diamond

Cast light on a magic workbench containing the above

Flaming Weapon: +1d6 fire damage

Requires: Caster level 10, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Fire Essence
  • Ruby

Cast fireball or flame strike on a magic workbench containing the above

Frost Weapon: +1d6 cold damage

Requires: Caster level 10, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Water Essence
  • Star sapphire

Cast ice storm on a magic workbench containing the above

Shock Weapon: +1d6 electricity damage

Requires: Caster level 10, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Air Essence
  • Canary diamond

Cast call lightning or lightning bolt on a magic workbench containing the above

Poison Weapon: Poison (DC 14, 1d2 Con damage) on hit

Requires: Caster level 10, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Earth Essence
  • Emerald

Cast poison on a magic workbench containing the above

Acid Weapon: +1d6 acid damage

Requires: Caster level 10, Craft Magic Arms and Armor feat

  • Any weapon
  • Weak Earth Essence
  • Emerald

Cast Melf's acid arrow on a magic workbench containing the above

Anarchic Weapon: +2d6 damage against lawful creatures

Requires: Caster level 7, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Power Essence
  • Faint Air Essence
  • Canary diamond

Cast inflict critical wounds on a magic workbench containing the above

Axiomatic Weapon: +2d6 damage against chaotic creatures

Requires: Caster level 7, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Power Essence
  • Faint Earth Essence
  • Jacinth

Cast inflict critical wounds on a magic workbench containing the above

Holy Weapon: +2d6 damage against evil creatures

Requires: Caster level 7, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Power Essence
  • Faint Water Essence
  • Diamond

Cast cure critical wounds on a magic workbench containing the above

Unholy Weapon: +2d6 damage against good creatures

Requires: Caster level 7, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Power Essence
  • Faint Fire Essence
  • Star sapphire

Cast inflict critical wounds on a magic workbench containing the above

Hunting Weapon: +2d6 damage against beasts

Requires: Caster level 7, Craft Magic Arms and Armor feat

  • Any weapon
  • Faint Power Essence
  • Faint Water Essence
  • Star sapphire

Cast light on a magic workbench containing the above

Weapon of Disruption: Undead must make a DC 14 Will save or be destroyed

Requires: Caster level 14, Craft Magic Arms and Armor feat

  • Any weapon
  • Glowing Power Essence
  • Glowing Water Essence
  • Jacinth

Cast undeath to death on a magic workbench containing the above

References