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=Weapons= |
=Weapons= |
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+ | The following recipes may be crafted using the NWN2 crafting system. The [[MotB]] crafting system adds additional recipes that are not listed here. |
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=== Weapon of Life Stealing: Vampiric regeneration 1 === |
=== Weapon of Life Stealing: Vampiric regeneration 1 === |
Revision as of 20:41, 20 November 2007
Notes
- The enchantments can be performed on either a blank weapon or an already enchanted weapon.
- A maximum of three enchantments may be placed on a weapon that is being crafted.
- In MotB, Epic level casters can add a fourth enchantment to a weapon.
- Certain item base properties are considered enchantments. For example, Mithral and Adamantine both place effects on the base weapon that take up an enchantment "slot".
Weapons
The following recipes may be crafted using the NWN2 crafting system. The MotB crafting system adds additional recipes that are not listed here.
Weapon of Life Stealing: Vampiric regeneration 1
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any weapon
- Weak Power Essence
- Weak Fire Essence
- Ruby
Cast enervation on a magic workbench containing the above
Weapon of Improved Life Stealing: Vampiric regeneration 3
Requires: Caster level 11, Craft Magic Arms and Armor feat
- Any weapon
- Glowing Power Essence
- Glowing Fire Essence
- Canary diamond
Cast enervation on a magic workbench containing the above
Weapon of Greater Life Stealing: Vampiric regeneration 5
Requires: Caster level 15, Craft Magic Arms and Armor feat
- Any weapon
- Radiant Power Essence
- Radiant Fire Essence
- Beljuril
Cast enervation on a magic workbench containing the above
Base Weapon Enchantment +1
Requires: Caster level 3, Craft Magic Arms and Armor feat
- Any weapon
- Faint Air Essence
- Obsidian
Cast light on a magic workbench containing the above
Base Weapon Enchantment +2
Requires: Caster level 6, Craft Magic Arms and Armor feat
- Any weapon
- Faint Air Essence
- Diamond
Cast light on a magic workbench containing the above
Base Weapon Enchantment +3
Requires: Caster level 9, Craft Magic Arms and Armor feat
- Any weapon
- Faint Power Essence
- Weak Air Essence
- Emerald
Cast light on a magic workbench containing the above
Base Weapon Enchantment +4
Requires: Caster level 12, Craft Magic Arms and Armor feat
- Any weapon
- Weak Power Essence
- Glowing Air Essence
- Star sapphire
Cast light on a magic workbench containing the above
Base Weapon Enchantment +5
Requires: Caster level 15, Craft Magic Arms and Armor feat
- Any weapon
- Glowing Power Essence
- Glowing Air Essence
- Blue diamond
Cast light on a magic workbench containing the above
Flaming Weapon: +1d6 fire damage
Requires: Caster level 10, Craft Magic Arms and Armor feat
- Any weapon
- Weak Fire Essence
- Ruby
Cast fireball or flame strike on a magic workbench containing the above
Frost Weapon: +1d6 cold damage
Requires: Caster level 10, Craft Magic Arms and Armor feat
- Any weapon
- Weak Water Essence
- Star sapphire
Cast ice storm on a magic workbench containing the above
Shock Weapon: +1d6 electricity damage
Requires: Caster level 10, Craft Magic Arms and Armor feat
- Any weapon
- Weak Air Essence
- Canary diamond
Cast call lightning or lightning bolt on a magic workbench containing the above
Poison Weapon: Poison (DC 14, 1d2 Con damage) on hit
Requires: Caster level 10, Craft Magic Arms and Armor feat
- Any weapon
- Weak Earth Essence
- Emerald
Cast poison on a magic workbench containing the above
Acid Weapon: +1d6 acid damage
Requires: Caster level 10, Craft Magic Arms and Armor feat
- Any weapon
- Weak Earth Essence
- Emerald
Cast Melf's acid arrow on a magic workbench containing the above
Anarchic Weapon: +2d6 damage against lawful creatures
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any weapon
- Faint Power Essence
- Faint Air Essence
- Canary diamond
Cast inflict critical wounds on a magic workbench containing the above
Axiomatic Weapon: +2d6 damage against chaotic creatures
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any weapon
- Faint Power Essence
- Faint Earth Essence
- Jacinth
Cast inflict critical wounds on a magic workbench containing the above
Holy Weapon: +2d6 damage against evil creatures
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any weapon
- Faint Power Essence
- Faint Water Essence
- Diamond
Cast cure critical wounds on a magic workbench containing the above
Unholy Weapon: +2d6 damage against good creatures
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any weapon
- Faint Power Essence
- Faint Fire Essence
- Star sapphire
Cast inflict critical wounds on a magic workbench containing the above
Hunting Weapon: +2d6 damage against beasts
Requires: Caster level 7, Craft Magic Arms and Armor feat
- Any weapon
- Faint Power Essence
- Faint Water Essence
- Star sapphire
Cast light on a magic workbench containing the above
Weapon of Disruption: Undead must make a DC 14 Will save or be destroyed
Requires: Caster level 14, Craft Magic Arms and Armor feat
- Any weapon
- Glowing Power Essence
- Glowing Water Essence
- Jacinth
Cast undeath to death on a magic workbench containing the above
References
- These references were compiled by the Thieves-Guild.Net.