- Type of feat
- Proficiency
- Prerequisite
- None
- Required for
- None
- Specifics
This feat allows the character to use the club, dagger, dart, heavy crossbow, light crossbow, mace, morningstar, quarterstaff, sickle, sling and spear.
- Use
- Automatic
Special: All base classes, except Wizard, Monk, Druid, and Spirit shaman, are automatically proficient with all simple weapons, so they don't need to select this feat.
DnD 3.5 comparison[edit | edit source]
- Weapons you aren't proficient in can still be equipped but you take a -4 penalty on attack rolls.
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