- for definitive list of weapons on the wiki, goto Martial
- Type of feat
- Proficiency
- Prerequisite
- None
- Required for
- Eldritch knight
- Specifics
This feat allows the character to use the battleaxe, falchion, flail, greataxe, greatsword, halberd, handaxe, kukri, light hammer, longbow, longsword, rapier, scimitar, scythe, shortsword, shortbow, throwing axe, warhammer, and warmace.
- Use
- Automatic
Special: Barbarians, fighters, paladins, rangers, swashbucklers, dwarven defenders, blackguards, duelists and arcane archers are automatically proficient with all martial weapons. They don't need to select this feat. War domain clerics and favored souls are proficient with all martial weapons if their deity's favored weapon is a martial weapon.
DnD 3.5 comparison[]
- Weapons you aren't proficient in can still be equipped but you take a -4 penalty on attack rolls.