- for definitive list of weapons on the wiki, goto Martial
This feat allows the character to use the battleaxe, falchion, flail, greataxe, greatsword, halberd, handaxe, kukri, light hammer, longbow, longsword, rapier, scimitar, scythe, shortsword, shortbow, throwing axe, warhammer, and warmace.
Special: Barbarians, fighters, paladins, rangers, swashbucklers, dwarven defenders, blackguards, duelists and arcane archers are automatically proficient with all martial weapons. They don't need to select this feat. War domain clerics and favored souls are proficient with all martial weapons if their deity's favored weapon is a martial weapon.
DnD 3.5 comparison[edit | edit source]
- Weapons you aren't proficient in can still be equipped but you take a -4 penalty on attack rolls.