NWN2Wiki
NWN2Wiki
Advertisement

"A vortex of water rolls across the ground, though it never seems to crash or lose its shape. The waves cascade and storm around a central, humanoid-shaped whirlpool, with watery appendages that pound with the force of an ocean storm."

Water elementals are the denizens of the Elemental Plane of Water. A water elemental prefers to fight in a large body of water where it can disappear beneath the waves and suddenly swell up behind its opponents.

Traits[]

Small Water Elemental[]

Notes[]

Water Elemental[]

  • Elemental 4
  • Always true neutral
  • Abilities: STR 16, DEX 12, CON 17, INT 4, WIS 11, CHA 11
  • Hit Points: 30
  • Saves: Fortitide 7, Reflex 2, Will 1
  • AC: 19
  • AB: +6
  • Damage: 1d8+3 bludgeoning, critical 20/x2 (slam)
  • Skills ranks: Listen 3, Spot 4
  • Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
  • Weapon Proficiency (creature), Cleave, Power Attack, Darkvision
  • Damage reduction 10/+2
  • CR 3

Notes[]

  • Can be created by Extract Water Elemental upon slaying a medium-sized creature.

Large Water Elemental[]

  • Elemental 8
  • Always true neutral
  • Abilities: STR 20, DEX 14, CON 19, INT 6, WIS 11, CHA 11
  • Hit Points: 68
  • Saves: Fortitide 10, Reflex 4, Will 2
  • AC: 20
  • AB: +10/+5
  • Damage:
    • 2d8+5 bludgeoning, critical 20/x2 (slam)
    • 2d8+5 bludgeoning, critical 20/x2 (slam)
  • Skills ranks: Listen 3, Spot 4
  • Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
  • Weapon Proficiency (creature), Cleave, Great Cleave, Power Attack, Darkvision
  • Damage reduction 5/-, 10/+2
  • CR 5

Notes[]

  • Can be created by Extract Water Elemental upon slaying a large-sized creature.

Huge Water Elemental[]

  • Elemental 16
  • Always true neutral
  • Abilities: STR 24, DEX 18, CON 21, INT 6, WIS 11, CHA 11
  • Hit Points: 152
  • Saves: Fortitide 15, Reflex 9, Will 7
  • AC: 22
  • AB: +18/+13/+8
  • Damage:
    • 2d10+7 bludgeoning, critical 20/x2 (slam)
    • 2d10+7 bludgeoning, critical 20/x2 (slam)
  • Skills ranks: Listen 9, Spot 10
  • Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
  • Weapon Proficiency (creature), Alertness, Cleave, Great Cleave, Power Attack, Darkvision, Iron Will
  • Damage reduction 5/-, 10/+2
  • CR 7

Notes[]

Greater Water Elemental[]

  • Elemental 20
  • Always true neutral
  • Abilities: STR 26, DEX 20, CON 21, INT 8, WIS 11, CHA 11
  • Hit Points: 199
  • Saves: Fortitide 17, Reflex 13, Will 8
  • AC: 23
  • AB: +22/+17/+12
  • Damage:
    • 2d10+8 bludgeoning, critical 20/x2 (slam)
    • 2d10+8 bludgeoning, critical 20/x2 (slam)
  • Skills ranks: Listen 12, Spot 12
  • Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
  • Weapon Proficiency (creature), Alertness, Cleave, Great Cleave, Power Attack, Darkvision, Lightning Reflexes, Iron Will
  • Damage reduction 10/-, 10/+2
  • CR 9

Notes[]

Elder Water Elemental[]

  • Elemental 20
  • Always true neutral
  • Abilities: STR 28, DEX 22, CON 21, INT 10, WIS 11, CHA 11
  • Hit Points: 228
  • Saves: Fortitide 17, Reflex 14, Will 8
  • AC: 25
  • AB: +24/+19/+14
  • Damage:
    • 2d10+9 bludgeoning, critical 20/x2 (slam)
    • 2d10+9 bludgeoning, critical 20/x2 (slam)
  • Skills ranks: Listen 27, Spot 27
  • Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
  • Weapon Proficiency (creature), Alertness, Cleave, Great Cleave, Power Attack, Improved Critical (creature), Iron Will, Lightning Reflexes
  • Damage reduction 10/-, 15/+3
  • CR 11

Notes[]

  • Can be summoned by Summon Creature IX.
  • Improved Critical (creature) is bugged and does nothing, lowering critical threat range from intended 19-20.
  • Elder Water Elemental misses Darkvision that all it's smaller kin have.
Advertisement