"A vortex of water rolls across the ground, though it never seems to crash or lose its shape. The waves cascade and storm around a central, humanoid-shaped whirlpool, with watery appendages that pound with the force of an ocean storm."
Water elementals are the denizens of the Elemental Plane of Water. A water elemental prefers to fight in a large body of water where it can disappear beneath the waves and suddenly swell up behind its opponents.
Traits[]
Small Water Elemental[]
- Elemental 2
- Always true neutral
- Abilities: STR 14, DEX 10, CON 13, INT 4, WIS 11, CHA 11
- Hit Points: 11
- Saves: Fortitide 4, Reflex 0, Will 0
- AC: 16
- AB: +3
- Damage: 1d6+2 bludgeoning, critical 20/x2 (slam)
- Skills ranks: Listen 3, Spot 4
- Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
- Weapon Proficiency (creature), Power Attack, Darkvision
- Damage reduction 10/+2
- CR 1
Notes[]
- Can be created by Extract Water Elemental upon slaying a small-sized creature.
Water Elemental[]
- Elemental 4
- Always true neutral
- Abilities: STR 16, DEX 12, CON 17, INT 4, WIS 11, CHA 11
- Hit Points: 30
- Saves: Fortitide 7, Reflex 2, Will 1
- AC: 19
- AB: +6
- Damage: 1d8+3 bludgeoning, critical 20/x2 (slam)
- Skills ranks: Listen 3, Spot 4
- Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
- Weapon Proficiency (creature), Cleave, Power Attack, Darkvision
- Damage reduction 10/+2
- CR 3
Notes[]
- Can be created by Extract Water Elemental upon slaying a medium-sized creature.
Large Water Elemental[]
- Elemental 8
- Always true neutral
- Abilities: STR 20, DEX 14, CON 19, INT 6, WIS 11, CHA 11
- Hit Points: 68
- Saves: Fortitide 10, Reflex 4, Will 2
- AC: 20
- AB: +10/+5
- Damage:
- 2d8+5 bludgeoning, critical 20/x2 (slam)
- 2d8+5 bludgeoning, critical 20/x2 (slam)
- Skills ranks: Listen 3, Spot 4
- Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
- Weapon Proficiency (creature), Cleave, Great Cleave, Power Attack, Darkvision
- Damage reduction 5/-, 10/+2
- CR 5
Notes[]
- Can be created by Extract Water Elemental upon slaying a large-sized creature.
Huge Water Elemental[]
- Elemental 16
- Always true neutral
- Abilities: STR 24, DEX 18, CON 21, INT 6, WIS 11, CHA 11
- Hit Points: 152
- Saves: Fortitide 15, Reflex 9, Will 7
- AC: 22
- AB: +18/+13/+8
- Damage:
- 2d10+7 bludgeoning, critical 20/x2 (slam)
- 2d10+7 bludgeoning, critical 20/x2 (slam)
- Skills ranks: Listen 9, Spot 10
- Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
- Weapon Proficiency (creature), Alertness, Cleave, Great Cleave, Power Attack, Darkvision, Iron Will
- Damage reduction 5/-, 10/+2
- CR 7
Notes[]
- Can be summoned by Summon Creature VII or Greater Planar Binding.
- Can also be created by Extract Water Elemental upon slaying a huge or larger-sized creature.
Greater Water Elemental[]
- Elemental 20
- Always true neutral
- Abilities: STR 26, DEX 20, CON 21, INT 8, WIS 11, CHA 11
- Hit Points: 199
- Saves: Fortitide 17, Reflex 13, Will 8
- AC: 23
- AB: +22/+17/+12
- Damage:
- 2d10+8 bludgeoning, critical 20/x2 (slam)
- 2d10+8 bludgeoning, critical 20/x2 (slam)
- Skills ranks: Listen 12, Spot 12
- Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
- Weapon Proficiency (creature), Alertness, Cleave, Great Cleave, Power Attack, Darkvision, Lightning Reflexes, Iron Will
- Damage reduction 10/-, 10/+2
- CR 9
Notes[]
- Can be summoned by Summon Creature VIII or Elemental Swarm.
Elder Water Elemental[]
- Elemental 20
- Always true neutral
- Abilities: STR 28, DEX 22, CON 21, INT 10, WIS 11, CHA 11
- Hit Points: 228
- Saves: Fortitide 17, Reflex 14, Will 8
- AC: 25
- AB: +24/+19/+14
- Damage:
- 2d10+9 bludgeoning, critical 20/x2 (slam)
- 2d10+9 bludgeoning, critical 20/x2 (slam)
- Skills ranks: Listen 27, Spot 27
- Immunity to fire, disease, critical hits, mind-affecting spells, paralysis, poison, sneak attack, knockdown
- Weapon Proficiency (creature), Alertness, Cleave, Great Cleave, Power Attack, Improved Critical (creature), Iron Will, Lightning Reflexes
- Damage reduction 10/-, 15/+3
- CR 11
Notes[]
- Can be summoned by Summon Creature IX.
- Improved Critical (creature) is bugged and does nothing, lowering critical threat range from intended 19-20.
- Elder Water Elemental misses Darkvision that all it's smaller kin have.