| Spell Information | |
| Spell level : | Innate level: 3, Druid: 3, Other: Cleric with Plant domain 5 |
|---|---|
| School : | Conjuration |
| Descriptor(s) : | Nature |
| Components : | Verbal and Somatic |
| Range : | Medium |
| Target/Area : | Huge |
| Duration : | 1 min. * cLevel 10 Rounds(cLevel) |
| Save : | Reflex negates |
| Spell resistance : | Yes |
Description[]
You create one of the following effects in the targeted area:
- Entangle (as the spell). Actual duration is 1 round per level, as opposed to the 2 other spells below, which indeed last for 1 turn per level. However, duration is still longer than standard Entangle/racial feat Entangle and the DC is better as well. It's also a different school, which may be interesting for players specializing in Conjuration (Entangle belongs to Transmutation).
- Hamper movement (movement speed is halved), no save.
- Camouflage (add +4 competence bonus on Hide checks), only applies in spell area.
Gameplay Notes[]
- When cast from scroll the spell defaults to Entangle.
Bug Notes[]
- Incorporeal creatures are supposed to be immune to Entangle and Hamper movement effects of this spell, but the script is bugged; instead, it will make those effects do nothing at all if caster is incorporeal.
- Area is actually Large, not Huge.
- In-game description incorrectly lists innate level as 5.
- There is no "Nature" descriptor in the game.
External resources[]
- NWNWiki: Vine mine
- Vine mine on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.