Vine Mine | |
Spell Information | |
Spell level : | Innate level: 5, Druid: 3, Other: Cleric with Plant domain 5 |
---|---|
School : | Conjuration |
Descriptor(s) : | Nature |
Components : | Verbal and Somatic |
Range : | Medium |
Target/Area : | Huge |
Duration : | 1 min. * cLevel 10 Rounds(cLevel) |
Save : | Reflex negates |
Spell resistance : | Yes |
Description[]
You create one of the following effects in the targeted area:
- Entangle (as the spell). Actual duration is 1 round per level, as opposed to the 2 other spells below, which indeed last for 1 turn per level. However, duration is still longer than standard Entangle/racial feat Entangle and the DC is better as well. It's also a different school, which may be interesting for players specializing in Conjuration (Entangle belongs to Transmutation).
- Hamper movement (movement speed is halved), no save
- Camouflage (add +4 competence bonus on Hide checks), only applies in spell area
Gameplay Notes[]
- When cast from scroll the spell defaults to Entangle.
Bug Notes[]
- Incorporeal creatures are supposed to be immune to Entangle and Hamper movement effects of this spell, but the script is bugged; instead, it will make those effects do nothing at all if 'caster' is incorporeal.
- Area is actually Large, not Huge.
- Innate level is actually 3, not 5.
External resources[]
- NWNWiki:Vine mine
- Vine mine on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.