| Spell Information | |
| Spell level : | Innate level: 6, Cleric: 6, Druid: 6 |
|---|---|
| School : | Conjuration |
| Descriptor(s) : | Healing |
| Components : | Verbal and Somatic |
| Range : | Short |
| Target/Area : | One creature/2 levels within a 30-ft. sphere |
| Duration : | 10 rounds + 1 round/level (max 40 rounds) |
| Spell resistance : | Yes |
Description[]
The subjects gain fast healing 3, allowing them to heal 3 hit points per round until the spell ends.
Gameplay Notes[]
- This spell does not stack with itself or any of the other "Vigor" spells.
Bug Notes[]
- The creature number limitation is not implemented, meaning this spell will affect an unlimited number of allies. This is problematic, as every ally can summon familiars, animal companions and other associates, resulting in a number of allies the caster should not be able to handle at once.
- Area is actually Huge (~20-ft).