Vampiric Feast | |
Spell Information | |
Spell level : | Innate level: Epic |
---|---|
School : | Necromancy |
Descriptor(s) : | Evil |
Components : | Verbal and Somatic |
Range : | Personal |
Target/Area : | Hostile creatures within 20 feet of caster |
Duration : | Instant |
Save : | Fortitude partial (DC+5) |
Spell resistance : | No |
Description[]
When this spell is cast you drink in the life force of creatures in the AoE. Creatures who succeed at a save lose only half their remaining hit points, while those who fail their saving throw lose all their remaining hit points and are instantly slain. The total amount of damage done by this spell is then added to the casters Hitpoint total. Moreover, the life-force of slain creatures coalesces as a greater shadow, which will attack any surviving enemies. You are only able to absorb enough hit points to restore you to full health, remaining points dissipate into the fabric of the weave.
Notes[]
- This spell is not stopped by Death Ward or similar effects.
- The in-game description incorrectly states this spell is subject to spell resistance.
- This spell actually damages hostile undead, instead of healing them. This may look like a bug but is intended behavior as the spell should always deal damage regardless of anything (see nx_s2_vampiric_feast.nss, string 89).
- The greater shadow is implemented by the game engine like a regular summon; it will replace whatever summoned creature the caster already has and is affected by Augment Summoning.
- The greater shadow will exist for 1 round per character (not caster) level.
Acquisition[]
To learn this spell, a character must take the feat Epic Spell: Vampiric Feast.
Type of feat: Epic
Prerequisite: Ability to cast 9th level spells1, Spellcraft 24 ranks
Classes: Cleric, Druid, Spirit Shaman, Wizard, Sorcerer, Warlock2, Arcane Scholar of Candlekeep, Arcane Trickster, Eldritch Knight, Pale Master, Red Wizard of Thay, Stormlord, Harper Agent, Sacred Fist, Warpriest
References[]
1 Any level 9 spell qualifies, regardless of class. Any dark invocation also qualifies, regardless of its equivalent spell level.
2 This feat may be taken on a Warlock level if, and only if, the character is able to cast dark invocations by virtue of actual Warlock levels alone (Hellfire Warlock levels do not count towards satisfying this requirement). This is because there are actually two feats corresponding to this epic spell: one for warlocks and one for non-warlocks. It should be noted that no character will ever be eligible for both feats due to the character level cap of 30.