"This sinister-looking humanoid has pale skin, haunting red eyes, and a feral cast to his features."
Some vampires use their eternal life to perfect they combat skills.
Traits[]
- Fighter 15
- Usually chaotic evil
- Abilities: STR 24, DEX 18, CON 10, INT 14, WIS 12, CHA 12
- Hitpoints: 195
- Saves: Fortitude 11, Reflex 11, Will 8
- AC: 23
- AB: +27/+22/+17
- Damage: 2d6+17 slashing, critical 17-20/x2 (greatsword +3)
- Unarmed damage:
- 1d2+7 piercing, critical 20/x2, on hit: drains 1 point of constitution; fortitude save against DC 13 negates (bite)
- 1d6+8 bludgeoning, critical 20/x2, on hit: drains 2 levels; fortitude save negates (slam +1)
- Skills: Lore 18, Parry 18, Taunt 18, Intimidate 18, Craft Weapon 16
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Weapon Proficiency (creature), Weapon Proficiency (simple), Weapon Proficiency (martial), Shield Proficiency, Tower Shield Proficiency, Alertness, Cleave, Dodge, Great Fortitude, Power Attack, Improved Power Attack, Iron Will, Lightning Reflexes, Mobility, Toughness, Improved Critical (Greatsword), Weapon Focus (Greatsword), Greater Weapon Focus (Greatsword), Weapon Specialization (Greatsword), Greater Weapon Specialization (Greatsword), Power Critical (Greatsword), Improved Initiative, Combat Expertise, Spring Attack, Whirlwind Attack
- Damage reduction 10/+1 and alchemical silver
- Damage resistance cold and electrical (10/-)
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack
- Regeneration 5
- Turn resistance 4
- Casts Dominate Person at caster level 5 once per day
- CR 15
Notes[]
- Can be summoned with Create Greater Undead.