"This sinister-looking humanoid has pale skin, haunting red eyes, and a feral cast to his features."
These dreaded vampires are epic masters of the martial arts, often guarding unholy relics of their gods.
Traits[]
- Monk 20, Undead 8
- Usually chaotic evil
- Abilities: STR 24, DEX 22, CON 16, INT 12, WIS 18, CHA 18
- Hitpoints: 340
- Saves: Fortitude 17, Reflex 20, Will 22
- AC: 37
- AB: +26/+21/+16/+11
- Damage:
- 1d2+7 piercing, critical 20/x2, on hit: drains 1 point of constitution; fortitude save against DC 13 negates (bite)
- 1d6+8 bludgeoning, critical 20/x2, on hit: drains 2 levels; fortitude save negates (slam +1)
- Skills: Hide 31, Move Silently 31, Parry 31, Diplomacy 11, Tumble 31
- Feats: Cleave, Deflect Arrows, Dodge, Improved Knockdown, Improved Unarmed Strike, Knockdown, Power Attack, Stunning Fist (20/day), Weapon Proficiency (monk), Flurry of Blows, Evasion, Monk Speed, Still Mind, Purity of Body, Wholeness of Body, Improved Evasion, Ki Strike (magic), Diamond Body, Diamond Soul, Perfect Self, Monk AC Bonus, Weapon Proficiency (creature), Quivering Palm, Empty Body, Ki Strike (lawful), Ki Strike (adamantine), Greater Flurry
- Damage reduction 10/+1 and alchemical silver
- Damage resistance cold and electrical (10/-)
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack
- Regeneration 5
- Turn resistance 4
- Casts Dominate Person at caster level 5
- CR 26
Notes[]
- Vampire ancients are supposed to be lawful evil but are wrongly chaotic evil instead