![]()
"This sinister-looking humanoid has pale skin, haunting red eyes, and a feral cast to his features."
These dreaded vampires are epic masters of the martial arts, often guarding unholy relics of their gods.
Traits[]
- Monk 20, Undead 8
- Usually chaotic evil
- Abilities: STR 24, DEX 22, CON 16, INT 12, WIS 18, CHA 18
- Hitpoints: 340
- Saves: Fortitude 17, Reflex 20, Will 22
- AC: 37
- AB: +26/+21/+16/+11
- Damage:
- 1d2+7 piercing, critical 20/x2, on hit: drains 1 point of constitution; fortitude save against DC 13 negates (bite)
- 1d6+8 bludgeoning, critical 20/x2, on hit: drains 2 levels; fortitude save negates (slam +1)
- Skills: Hide 31, Move Silently 31, Parry 31, Diplomacy 11, Tumble 31
- Feats: Weapon Proficiency (creature), Cleave, Deflect Arrows, Dodge, Improved Knockdown, Improved Unarmed Strike, Knockdown, Power Attack
- Damage reduction 10/+1 and alchemical silver
- Damage Resistance to cold and electrical (10/-)
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack
- Regeneration 5
- Turn resistance 4
- Casts Dominate Person at caster level 5
- CR 26
Notes[]
- His Darkvision is an item property instead of feat and thus doesn't work
- Vampire ancients are supposed to be lawful evil but are wrongly chaotic evil instead
