|Spell level :||Innate level: 1, Sorcerer/Wizard: 1|
|Components :||Verbal and Somatic|
|Duration :||9 seconds|
|Spell resistance :||No|
Description[edit | edit source]
True Strike gives the caster insight to their next attack resulting in a +20 bonus to their next attack roll.
Notes[edit | edit source]
- This spell lasts 9 seconds as opposed to the in-game description of "one attack". The reason for this is that it takes 3 seconds to cast this spell - taking affect on the 2nd three seconds of the round. Since the spellcaster would not actually be able to attack in the same round because of the spell cool-down timer, this leaves 6 seconds (one full round) to actually make a physical attack; the physical attack is performed the round after this spell is cast.
- Some people believe this effect to be a bug because it differs from the PnP version of the spell. However, this is merely a limitation of the game's combat engine, as it was not set up for a one-attack only effect. Instead, the script grants the caster the +20 bonus for the equivalent of 1 round of physical attacks.
- Because this spell allows a full round of physical attacks with the +20 bonus, combat oriented casters may - with pre-combat prep time - be able to put this spell to particularly good use (e.g. Arcane Archers/Assassins with the Manyshot feat)
- Unlike the PnP version of the spell, the NWN2 version has no effect on bypassing concealment. Thus, the caster affected by this spell can still miss the target due to it being concealed.
- This spell (and the PnP version of it) does not require a somatic component. While in NWN2 the description does say that it requires a somatic component, this is a description bug. If cast in game with 100% spell casting failure (as with Full Plate, Tower Shield, Stone Body), the spell does not fail.
3.5e comparison[edit | edit source]
Description: You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
NWN comparison[edit | edit source]
- The spell worked as described, but the concealment hit roll still applied, and it worked for a full 9 seconds as opposed to one strike.