Creating A Trashcan[edit | edit source]
To make a trash can place an item, such as a barrel, in your area then open the properties. Make sure "useable" and "has inventory" are checked, then go to scripts, and place the following script in "OnClose"
// Trash Can Script void main() { object oItem = GetFirstItemInInventory(); if(GetIsObjectValid(oItem)) { while(GetIsObjectValid(oItem)) { SetPlotFlag(oItem, FALSE); DestroyObject(oItem); oItem = GetNextItemInInventory(); } } }
Note[edit | edit source]
Remove any script from "OnOpen" to make sure there is no treasure in the trash can when PC's open them.
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