A trap is a hazard placed on the ground that will trigger an effect, harming whoever set it off. Traps, if detected with search mode, appear as an ominous red overlay in the area. A character can use set trap to place their own trap kits, or use disable device to disable or to recover one set by opponents. The craft trap skill allows one to assemble trap kits.
Traps come in a number of varieties such as generic trap kits, projectile traps, alarms and magical spell traps. Traps also have varying power levels, in ascending order: Minor, Average, Strong, and Deadly.
The effects of trap kits that can be used by the PC are as follows:
Type | Strength | Target | Damage | Special | Save | DC |
---|---|---|---|---|---|---|
Acid Blob | Minor | single creature | 3d6 acid | paralysis, 2 rounds | reflex | 15 |
Average | single creature | 5d6 acid | paralysis, 3 rounds | reflex | 20 | |
Strong | single creature | 12d6 acid | paralysis, 4 rounds | reflex | 25 | |
Deadly | single creature | 18d6 acid | paralysis, 5 rounds | reflex | 25 | |
Acid Splash | Minor | single creature | 2d8 acid | reflex | 12 | |
Average | single creature | 3d8 acid | reflex | 14 | ||
Strong | single creature | 5d8 acid | reflex | 17 | ||
Deadly | single creature | 8d8 acid | reflex | 20 | ||
Electrical | Minor | 4 creatures, 15 ft radius | 8d6 electrical | reflex | 19 | |
Average | 5 creatures, 15 ft radius | 15d6 electrical | reflex | 22 | ||
Strong | 6 creatures, 15 ft radius | 20d6 electrical | reflex | 26 | ||
Deadly | 7 creatures, 15 ft radius | 30d6 electrical | reflex | 28 | ||
Fire | Minor | 5 ft radius | 5d6 fire | reflex | 18 | |
Average | 5 ft radius | 8d6 fire | reflex | 20 | ||
Strong | 10 ft radius | 15d6 fire | reflex | 23 | ||
Deadly | 10 ft radius | 25d6 fire | reflex | 26 | ||
Frost | Minor | single creature | 2d4 cold | paralysis, 1 round | fortitude | 12 |
Average | single creature | 3d4 cold | paralysis, 2 rounds | fortitude | 13 | |
Strong | single creature | 5d4 cold | paralysis, 3 rounds | fortitude | 14 | |
Deadly | single creature | 8d4 cold | paralysis, 4 rounds | fortitude | 15 | |
Holy | Minor | single creature | 2d4 (4d10 if undead) divine | none | ||
Average | single creature | 3d4 (5d10 if undead) divine | none | |||
Strong | single creature | 6d4 (8d10 if undead) divine | none | |||
Deadly | single creature | 8d4 (12d10 if undead) divine | none | |||
Negative | Minor | single creature | 2d6 negative | -1 strength | fortitude | 12 |
Average | single creature | 3d6 negative | -1 strength | fortitude | 15 | |
Strong | single creature | 5d6 negative | -2 strength | fortitude | 18 | |
Deadly | single creature | 8d6 negative | -1 level | fortitude | 21 | |
Sonic | Minor | 10 ft radius | 2d4 sonic | stun, 2 rounds | will | 12 |
Average | 10 ft radius | 3d4 sonic | stun, 2 rounds | will | 14 | |
Strong | 10 ft radius | 5d4 sonic | stun, 3 rounds | will | 17 | |
Deadly | 10 ft radius | 8d4 sonic | stun, 4 rounds | will | 20 | |
Spike | Minor | single creature | 2d6 piercing | reflex | 15 | |
Average | single creature | 3d6 piercing | reflex | 15 | ||
Strong | single creature | 5d6 piercing | reflex | 15 | ||
Deadly | single creature | 25d6 piercing | reflex | 15 | ||
Tangle | Minor | 5 ft radius | slow, 3 rounds | reflex | 20 | |
Average | 5 ft radius | slow, 4 rounds | reflex | 25 | ||
Strong | 10 ft radius | slow, 4 rounds | reflex | 30 | ||
Deadly | 10 ft radius | slow, 5 rounds | reflex | 35 | ||
Gas | Minor | 15 ft radius | 1d6 dexterity | Poison | fortitude | 18 |
Average | 15 ft radius | 1d6 constitution | Poison | fortitude | 20 | |
Strong | 15 ft radius | 2d6 constitution | Poison | fortitude | 18 | |
Deadly | 15 ft radius | 3d6 constitution | Poison | fortitude | 20 |