The NWN2 toolset has been rewritten by Obsidian from the ground up in C#.

Obsidian has announced the following enhancements:

  • Camera placement options.
  • More wizards.
  • Conversation nodes will be able to pass parameters to scripts.
  • Tools will be "modeless", e.g., the builder will be able to have a dialogue window open and change things on the map at the same time.
  • Tabbed interface to easily jump between features.
  • Trees will be built using SpeedTree.
  • Objects (including creatures) can be scaled (larger or smaller) along one (or all) of three axis.
  • Support nearly any TrueType font.
  • The GUI will be skinnable.
  • Color palette are not used, because everything can be modified with 32-bits of color precision; up to 3 different tints can be applied to objects.
  • The toolset will have a plugin ability so module creaters can interface their own components.
  • Can change and create new palette categories.

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Game Developer Conference 2006[edit | edit source]

Erik Novales from Obsidian Entertainment gave a talk on a Case Study in Tools Development for the NWN2 toolset.

Pre-release screenshots[edit | edit source]



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