These are undead who guard a locked door and chest in the Tomb of the Betrayers in the Merchant District of Neverwinter. Every time an adventurer approaches the locked door without using the trick to keep it open, two of these will spawn.
Description[]
Draped in ancient finery, this cadaverous figure stands silent sentry over the tombs. Its baleful yellow eyes seem to hold more intelligence than most undead.
Significance[]
In the original campaign, there are very few places where it is possible to "farm" experience points. The place where these spawn is one of those few places. For a solo adventurer who has Onan of Tyr in his party, it's possible to gain several levels relatively quickly by repeatedly triggering these enemies to appear and executing them.
Traits[]
- Undead 10
- Chaotic evil
- Abilities: STR 16, DEX 12, CON 16, INT 10, WIS 10, CHA 10
- Hit Points: 130
- Saves: Fortitide 6, Reflex 6, Will 9
- AC: 25
- AB: +9
- Damage: 2d6+5 slashing, critical 19-20/x2 (greatsword +1)
- Skills: Lore 12, Parry 13, Taunt 13, Intimidate 13
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Shield Proficiency, Tower Shield Proficiency, Weapon Proficiency (simple), Weapon Proficiency (martial), Weapon Proficiency (exotic), Power Attack, Improved Power Attack, Cleave, Great Cleave, Iron Will, Knockdown, Lightning Reflexes, Weapon Finesse, Improved Critical (longsword), Weapon Focus (longsword), Weapon Specialization (longsword), Greater Weapon Focus (longsword), Power Critical (longsword), Quick to Master, Skilled
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attacks
- CR 5,32
Notes[]
- Tomb guardians lack Darkvision despite being undead (and inhabiting dark tombs)
- Their use of greatswords feels like an oversight, considering their deep focus on longswords