Class Features

Hit die : d{{{HD}}}
Base Attack Bonus progression : Use H = for High, M = for Medium & L = for Low.
Saving Throws :
High = {{{Hsave}}}
low = {{{Lsave}}}
Proficiencies :
Weapons: {{{WP}}}
Armor: {{{AP}}}
Skill Points : ( {{{skill}}} + Int modifier ) ×4 at 1st Character level.
Class Skills : {{{Cskill}}}

Copy the Table BELOW and Paste it to the Article

{{Class Feature
|HD = 
|BAB = HML
|Hsave = [[Fortitude]], [[Reflex]] & [[Will]]
|Lsave = [[Fortitude]], [[Reflex]] & [[Will]]
|WP = [[Weapon Proficiency (simple)|Simple]], [[Weapon Proficiency (martial)|Martial]]. & [[Weapon Proficiency ()|]] ~
|AP = [[Armor Proficiency (light)|Light]], [[Armor Proficiency (medium)|Medium]], [[Armor Proficiency (heavy)|Heavy]] & [[Shield Proficiency|Shields]]. (except tower shields)
|skill = 
|Cskill = Craft ([[Craft (alchemy)|alchemy]], [[Craft (armor)|armor]], [[Craft (trap)|trap]], [[Craft (weapon)|weapon]]),
}}

Use the Table Above as you can Cut and Paste it.

This is used for the BASE Class Only; cause of the Skill Points Description.

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