"This incorporeal creature was once a badger in life. It died defending Rashemen and rose as a telthor - a spirit creature - to continue guarding the land."
Traits[]
- Beast 17
- True neutral
- Abilities: STR 10, DEX 17, CON 15, INT 3, WIS 12, CHA 6
- Hitpoints: 94
- Saves: Fortitude 12, Reflex 13, Will 6
- AC: 19
- AB: +17/+12/+7
- Damage:
- 1d6+1 slashing/piercing, critical 20/x2 (claw +1)
- 1d6+1 slashing/piercing, critical 20/x2 (claw +1)
- 1d6+1 piercing, critical 20/x2 (bite +1)
- Skills: Listen 3, Spot 3
- Feats: Weapon Proficiency (creature), Weapon Finesse
- Damage reduction 5/+1
- Immunity to poison, disease, knockdown, critical hits, and sneak attack
- Incorporeal
- CR 17
Notes[]
- Despite being a fey it does not have Low-Light Vision
- Telthor's damage reduction is pointless as incorporeal creatures are immune to non-magical weapons anyway