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11/18/2008 - I have added as much as I can about the Doomguide from the Storm of Zehir Manual, but I do not yet own the game, and would like anyone who does to verify contents and bring this page up to date with the current in game implementation. - sidvicious1985

-Both the manual and the in-game interface say that Doomguides have a high BAB. I have altered the page appropriately. Viperesque 05:42, 5 January 2009 (UTC)

-Both manual and in-game interface are incorrect. If you want a proof just create a doomguide character and you'll see that his BAB doesnt increase at level1 (and at levels 5 and 9 of course). Ill undo the change MANoob

-Too right you are. First instance I've seen of the interface being wrong. Are they meant to have high BAB and have been programmed wrongly, or did one of their writers just get the wrong idea? Viperesque 09:40, 5 January 2009 (UTC)

-I think its a typo because as far as I know in pnp doomguides have only medium BAB progression.MANoob

Thanks. Leaves me wondering what exactly Doomguides have going for them though. Viperesque 10:16, 5 January 2009 (UTC)

Turning. Spellcasting progression. Save bonuses. Making ethereal foes unethereal. Killing Undead. Getting exotic in a cleric build for free. The ability to get decent turning for a druid. (1 cleric, 9 druid, 10 DG, 1 monk, 9 Stormlord or similar.) Nabs "just" 11th level turning,

Is it just my browser or this page looks kinda broken?

It's not just you. However, I have very little experience with template use for this wiki and I've never had an interest in this class, so I never bothered to update it. I probably should, since the appearance of the page is so out of line with almost all of the others -Raelind

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