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Notes[]

Moved a few more subjective notes to the talk page. GFallen (talk) 14:46, January 6, 2013 (UTC)

  • When using exotic materials to craft, the exotic material bonuses (one enchantment slot) count against the enchantment limit. While this makes crafting armors from exotic materials other than Mithral or Adamantine rather pointless, weapons used to bypass damage reduction such as Alchemical Silver or Adamantine are still worth making for that purpose alone.
  • Spears on the other hand are rarely worth crafting from exotic materials. Some may argue that it is entirely pointless, as there are less bonuses that favour weapons from wooden materials. There is also an enchantment available for most things that materials can add to such a weapon.
  • Some players may opt to create several different versions of their favorite weapon, one with each kind of special material. This can be very useful for Fighters, as they can't do much against something if they can't penetrate damage reduction. This is a costly way of playing, but having the correct tools makes encounters easier. A suggestion here would be nothing more than three weapons. Alchemical Silver, Cold Iron, and Adamantine. All other bonuses from materials can be recreated by enchantments.
  • Weight Reductions are purely academic, and offer no real boost to ability. Electrical damage can be recreated with "shocking", and attack bonuses are rendered obsolete by simply magically enhancing the weapon.

Bonus effects[]

Considering how other special materials beside Alchemial/Adamantine/Cold Iron can be set to bypass DR in the toolset, the current "bonus effects" table is not fully accurate. GFallen (talk) 15:19, January 6, 2013 (UTC)

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