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Bones can bleed.

Bleeding Wounds may do full damage to Critical Immune with Epic Precision, however many also have Damage Reduction to contend with. So your weapon and material choice may make the difference, with Bleeding Wounds doing the same damage type as your weapon. ie Unarmed Blunt bleeding damage to Skeletons, Adamantine to some others. The bleed damage is also based what is held at the time of the bleed damage and not what was actually used to inflict the wound. https://imgur.com/zieY1EE Ragimund (talk) 01:31, January 11, 2020 (UTC)

Fascinating and a great find! Can you please elaborate on the last sentence? ' Raelind (talk) 03:42, January 11, 2020 (UTC) If you hit with a Skeleton with a mace for Bleed Damage and then swap to a dagger, the Bleed damage will be resisted whilst your not wielding the blunt weapon. It's a minor exploit, if reversed (Maybe strike with blades then unequip for the Bleed event). But with so many different types of DR, you'll need an assortment of weapons and materials, plus nothing bypasses DR/-. Ragimund (talk)

Ah. Because of the class requirements I thought bleeding wound only worked with slashing weapons.  Of course from further reading I see that is not true Raelind (talk) 04:10, January 11, 2020 (UTC) Part of the problem with the class, excessive prereq's and who would consider using Maces when Focused with Kukri's. Ragimund (talk)