// Take nAmount of gold from oCreatureToTakeFrom. // - nAmount // - oCreatureToTakeFrom: If this is not a valid creature, nothing will happen. // - bDestroy: If this is TRUE, the caller will not get the gold. Instead, the // gold will be destroyed and will vanish from the game. void TakeGoldFromCreature(int nAmount, object oCreatureToTakeFrom, int bDestroy=FALSE);
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