// Take nAmount of gold from oCreatureToTakeFrom.
// - nAmount
// - oCreatureToTakeFrom: If this is not a valid creature, nothing will happen.
// - bDestroy: If this is TRUE, the caller will not get the gold.  Instead, the
//   gold will be destroyed and will vanish from the game.
void TakeGoldFromCreature(int nAmount, object oCreatureToTakeFrom, int bDestroy=FALSE);
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