NWN2Wiki
(Pre-release notes)
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:The game requires at least a DirectX 9.0c compatible video card that supports at least Shader Model 2.0.
 
:The game requires at least a DirectX 9.0c compatible video card that supports at least Shader Model 2.0.
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==Pre-release notes==
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*[[Obsidian]] has stated that the "game runs great and looks great on all of our supported [video] cards, regardless of vendor. I'd look more to the performance features of the GPU than to the vendor when making my decision to upgrade." [http://nwn2forums.bioware.com/forums/viewpost.html?topic=489710&post=4230809&forum=95] Also, the "visual fidelity on either of the major vendors is pretty much equal. I attribute that to the fact that we've written the rendering engine to the DX9 spec. and not tried to get out there crazy with vendor specific features." [http://nwn2forums.bioware.com/forums/viewpost.html?topic=489710&post=4231173&forum=95]
   
 
==External links==
 
==External links==

Revision as of 13:54, 28 July 2006

The system requirements to run the NWN2 game are as follows. Please note that these specifications could change prior to launch.

Recommended system requirements

  • 3 GHz Intel Pentium 4 or equivalent processor
  • 1GB System RAM
  • ATI Radeon X800 series, NVIDIA GeForce 6800 series or higher video card

Minimum system requirements

  • Windows XP
  • 512MB System RAM
  • 2 GHz Intel Pentium 4 or equivalent processor
  • 128MB Direct3D compatible video card with DirectX 9.0c compatible driver
  • CD-ROM or DVD-ROM drive
  • 4.6GB free hard disk space
  • DirectX 9.0c (included)
  • DirectX 8.1 compatible sound card
  • Microsoft .NET 2.0 Framework for toolset (included)
  • Broadband connection for multiplayer online play
  • Keyboard, Mouse

Supported video cards

  • ATI Radeon X1900 series
  • ATI Radeon X1800 series
  • ATI Radeon X1600 series
  • ATI Radeon X1300 series
  • ATI Radeon X850 series
  • ATI Radeon X800 series
  • ATI Radeon X700 series
  • ATI Radeon X600 series
  • ATI Radeon X300 series
  • ATI Radeon 9800 series
  • ATI Radeon 9600 series
  • ATI Radeon 9500 series
  • NVIDIA GeForce 7900 series
  • NVIDIA GeForce 7800 series
  • NVIDIA GeForce 7600 series
  • NVIDIA GeForce 7300 series
  • NVIDIA GeForce 6800 series
  • NVIDIA GeForce 6600 series
  • NVIDIA GeForce 6500 series
  • NVIDIA GeForce 6200 series
  • NVIDIA GeForce 6100 series
  • NVIDIA GeForce FX 5900 series
  • NVIDIA GeForce FX 5700 series
  • NVIDIA GeForce FX 5600 series
  • NVIDIA GeForce FX 5500 series

NWN2 web site FAQs

1. Will Neverwinter Nights 2 support NVIDIA’s SLI feature?

Yes, if you have two video cards that make use of SLI, Neverwinter Nights 2 will support them.

2. Does Neverwinter Nights 2 support AMD 64-bit processors?

Yes, we’re planning to fully support AMD 64-bit processors running Windows XP; however, the game does not support Windows XP x64 edition.

3. Will Neverwinter Nights 2 make use of dual core CPU’s?

The Neverwinter Nights 2 Toolset is a multithreaded application; as a result, it will utilize the benefits of dual-core processors from both AMD and Intel.

4. Does Neverwinter Nights 2 still use the Aurora graphics engine?

Neverwinter Nights 2’s graphics engine has been replaced by the next-generation Electron engine, which supports advanced graphical features like fully dynamic lighting, normal mapping, specular mapping, shadow maps, and more.

5. Will Neverwinter Nights 2 make use of advanced features of newer video cards?

Yes -- The game fully supports Shader Model 2.0 and 3.0 cards (such as the NVIDIA GeForce 6 and 7 series and the ATI Radeon X1800) to achieve stunning visual effects at a much higher framerate than possible on older video cards.
The game requires at least a DirectX 9.0c compatible video card that supports at least Shader Model 2.0.

Pre-release notes

  • Obsidian has stated that the "game runs great and looks great on all of our supported [video] cards, regardless of vendor. I'd look more to the performance features of the GPU than to the vendor when making my decision to upgrade." [1] Also, the "visual fidelity on either of the major vendors is pretty much equal. I attribute that to the fact that we've written the rendering engine to the DX9 spec. and not tried to get out there crazy with vendor specific features." [2]

External links