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"This creature appears to be a small, beautiful woman with translucent, brightly colored wings."
Sylphs are a type of outsider that resembles fairies, though they are not actually fey.
Traits[]
Sylph[]
- Outsider 3
- Usually true neutral
- Abilities: STR 8, DEX 13, CON 8, INT 15, WIS 16, CHA 17
- Hit Points: 10
- Saves: Fortitide 2, Reflex 4, Will 6
- AC: 13
- AB: +4
- Damage: 1d2-1 slashing/piercing, critical 20/x2 (claw)
- Skills ranks: Hide 7, Listen 9, Move Silently 11, Spot 9
- Feats: Weapon Proficiency (creature), Alertness, Darkvision
- Can cast Cone of Cold, Fireball, Greater Invisibility, Hold Person, Mage Armor, Magic Missile, Stoneskin, Summon Creature VI, Vampiric Touch, and Web at caster level 7 once per day
- CR 5
Summoned sylph[]
A stronger version can be summoned by Planar Binding or Planar Ally. Summoned Sylph has following differences from the regular one:
- Outsider 4
- Hit Points: 16
- Saves: Fortitide 3, Reflex 5, Will 7
- AB: +5
- CR 6
