Swashbuckler is a base class introduced with Storm of Zehir.



The swashbuckler embodies the concepts of daring and panache. Favoring agility and wit over brute force, the swashbuckler excels both in combat situations and social interactions, making her a versatile character indeed.

Class Features[]

Hit die : d10
Base Attack Bonus progression : High
Saving Throws :
High = Fortitude
low = Reflex & Will
Proficiencies :
Weapons: Simple & Martial.
Armor: Light (only).
Skill Points : ( 4 + Int modifier ) ×4 at 1st Character level.
Class Skills : Bluff, Craft (armor & weapon), Diplomacy, Lore, Parry, Taunt, and Tumble.

Additional progressions[]

Level  Features gained
1 Weapon Finesse
2 Grace +1
3 Insightful Strike
5 Swashbuckler Dodge +1
7 Mobility
8 Improved Flanking
10 Swashbuckler Dodge +2
11 Grace +2, Lucky
13 Acrobatic Skill Mastery
14 Weakening Critical
15 Swashbuckler Dodge +3
17 Slippery Mind
19 Wounding Critical
20 Swashbuckler Dodge +4, Grace +3
23 Bonus Feat
25 Swashbuckler Dodge +5
26 Bonus Feat
29 Grace +4, Bonus Feat
30 Swashbuckler Dodge +6

Weapon Finesse[]

A swashbuckler gains Weapon Finesse as a bonus feat at 1st level.


A swashbuckler gains a +1 bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level, +3 at 20th level, and +4 at 29th level. A swashbuckler loses this bonus when wearing medium or heavy armor or when encumbered.

Insightful Strike[]

At 3rd level, a swashbuckler becomes able to place her finesse attacks where they deal greater damage. She applies her Intelligence bonus to damage rolls (in addition to any Strength bonus she may have) with any light weapon, as well as any other weapon that can be used with Weapon Finesse, such as a rapier. Targets immune to sneak attacks or critical hits are immune to the swashbuckler’s insightful strike. A swashbuckler cannot use this ability when wearing medium or heavy armor or when encumbered.

Swashbuckler Dodge[]

A swashbuckler is trained at focusing her defense on a single opponent in melee. She gains a +1 dodge bonus to AC against melee attacks from her current target or last attacker. This bonus increases by +1 at every five levels after 5th (+2 at 10th level, +3 at 15th, +4 at 20th, +5 at 25th, and +6 at 30th). A swashbuckler loses this bonus when wearing medium or heavy armor or when encumbered.


At 7th level, a swashbuckler gains Mobility as a bonus feat even if she does not qualify for it.

Improved Flanking[]

A swashbuckler of 8th level or higher who is flanking an opponent gains a +4 bonus to attacks instead of a +2 bonus to attacks.


At 11th level, a swashbuckler gains Luck of Heroes as a bonus feat.

Acrobatic Skill Mastery[]

At 13th level, a swashbuckler becomes so certain in the use of her acrobatic skills that she can use them reliably even under adverse conditions. When making a Tumble check, a swashbuckler can't roll less than 5, even if in combat.

Weakening Critical[]

A swashbuckler of 14th level or higher who scores a critical hit against a creature also deals 2 points of Strength damage to the creature. Creatures immune to critical hits are immune to this effect.

Slippery Mind[]

When a swashbuckler reaches 17th level, her mind becomes more difficult to control. If the swashbuckler fails her save against an enchantment spell or effect, she automatically gets one re-roll. She gets only this one extra chance to succeed at a certain saving throw.

Wounding Critical[]

A swashbuckler of 19th level or higher who scores a critical hit against a creature also deals 2 points of Constitution damage to the creature. (This damage is in addition to the Strength damage dealt by the swashbuckler’s weakening critical class feature.) Creatures immune to critical hits are immune to this effect.




  • If a swashbuckler wears medium or heavy armor, she loses Insightful Strike damage, Grace, and dodge bonuses, but she keeps the attribute damage from Weakening and Wounding Critical.
  • Swashbuckler Dodge stacks with the Dodge feat. Any attack that causes the Swashbuckler to lose her dexterity bonus to AC also causes her to lose the bonus granted by this feat.
  • Ability damage from the critical abilities has no limit and can lower an attribute to 0. Resting does not remove the penalty, restoration does.
  • Insightful Strike works with a shield equipped, while fighting unarmed, and independently of dual-wielding. It does not work with creature weapons (these don't benefit from Weapon Finesse).
  • Insightful Strike stacks with Combat Insight.
  • Insightful Strike damage is multiplied on a critical hit.
  • Insightful Strike will reduce damage with a negative Intelligence modifier.
  • Epic Precision allows the Swashbuckler to apply full Insightful Strike damage to foes immune to sneak attacks or critical hits.

NWN comparison[]

This class did not exist in NWN.

3.5e comparison[]

  • The skills disguise, jump, and profession are not included in NWN2.
  • Lore was used in NWN as a collective version of knowledge and other information skills. NWN2 includes it for the same reasons.
  • NWN2 Swashbuckler Dodge is effective against the attacks of the swashbuckler's current target or last attacker but in PnP it is a target selected by the Swashbuckler, just like the Dodge feat.
  • NWN2 Swashbucklers receive Luck of Heroes for free; in PnP they receive Lucky, the ability to re-roll any failed roll once per day.
  • NWN2 Swashbucklers gain Acrobatic skill mastery that makes them "...not roll less than 5, even in combat" when making tumble checks. In PnP Swashbucklers can Take 10 on Jump and Tumble checks

External resources[]