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{{skill|description=The '''Survival''' skill will allow you to detect hostile enemies on the minimap.
{{speculation}}
 
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|ability=Wisdom
 
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|classes=[[Barbarian]], [[Druid]], [[Ranger]], [[Spirit shaman]]; [[Arcane archer]], [[Frenzied berserker]], [[Harper agent]], [[Stormlord]]
[[Obsidian]] has indicated the '''survival''' skill will be in NWN2.
 
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|training=No
 
According to Designer [[George Ziets]] [http://nwn2forums.bioware.com/forums/viewpost.html?topic=484602&post=4189797&forum=97], survival will "enable you to view hostile creatures on the [[minimap]]. Higher skill means greater range."
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|check=Unknown if it uses any DC checks. According to Designer [[George Ziets]] [http://nwn2forums.bioware.com/forums/viewpost.html?topic=484602&post=4191087&forum=97], survival "expands the range you can see hostile creatures on the [[minimap]], while in [[Tracking]] mode. Any character can activate Tracking mode, but only characters with the [[Track]] feat AND points in the Survival skill are going to get much value from it."
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|special=
 
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|use=Selected (tracking mode)
{{stub}}
 
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}}
 
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==NWN comparison==
[[Category:Skills]]
 
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*This skill did not exist in NWN
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*The map window in NWN showed party members, animal companions, summoned creatures, and familiars, but not hostile opponents.

Latest revision as of 01:07, 9 November 2020

The Survival skill will allow you to detect hostile enemies on the minimap.

Modifying ability: Wisdom

Classes: Barbarian, Druid, Ranger, Spirit shaman; Arcane archer, Frenzied berserker, Harper agent, Stormlord

Requires training: No

Check: Unknown if it uses any DC checks. According to Designer George Ziets [1], survival "expands the range you can see hostile creatures on the minimap, while in Tracking mode. Any character can activate Tracking mode, but only characters with the Track feat AND points in the Survival skill are going to get much value from it."


Use: Selected (tracking mode)


NWN comparison[]

  • This skill did not exist in NWN
  • The map window in NWN showed party members, animal companions, summoned creatures, and familiars, but not hostile opponents.