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|Description=The '''Survival''' skill will allow you to detect hostile enemies on the minimap.
 
|Description=The '''Survival''' skill will allow you to detect hostile enemies on the minimap.
 
|Ability=Wisdom
 
|Ability=Wisdom
|Classes=[[Barbarian]], [[Druid]], [[Ranger]], [[Harper agent]], [[Arcane archer]]
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|Classes=[[Barbarian]], [[Druid]], [[Ranger]], [[Harper agent]], [[Arcane archer]], [[Frenzied berserker]]
 
|Training=No
 
|Training=No
 
|Armorcheck=No
 
|Armorcheck=No

Revision as of 17:54, 23 December 2006

Players Handbook The information on this page includes speculation of what will be included in NWN2. It derives from Dungeons and Dragons 3.5 rules from the SRD or other sources, but Obsidian may change the actual implementation in the game.


Obsidian has indicated the survival skill will be in NWN2.

According to Designer George Ziets [1], survival "expands the range you can see hostile creatures on the minimap, while in Tracking mode. Any character can activate Tracking mode, but only characters with the Track feat and points in the Survival skill are going to get much value from it."

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NWN comparison

  • This skill did not exist in NWN
  • The map window in NWN showed party members, animal companions, summoned creatures, and familiars, but not hostile opponents.