Clerics who take the Sun domain are better able to turn undead than their brethren, and gain spells that are harmful to undead.
This domain grants a cleric the following additions:
Domain power[edit source]
Granted power: Exceptional turning - Add 1d6 to all turning checks to determine the maximum Hit Die of undead turned. Also add 1d4 to the number of undead turned.
Spells[edit source]
Level | Spell |
1 | |
2 | Searing Light |
3 | |
4 | |
5 | |
6 | |
7 | Sunbeam |
8 | |
9 |
Deities with Sun Domain[edit | edit source]
NWN comparison[edit | edit source]
- This domain has remained untouched from NWN to NWN2
3.5 comparison[edit | edit source]
- Clerics in DnD 3.5 receive a Domain spell for every spell level.
- The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains
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