Clerics who take the Sun domain are better able to turn undead than their brethren, and gain spells that are harmful to undead.

Sun domain.jpg

This domain grants a cleric the following additions:

Domain power[edit source]

Granted power: Exceptional turning - Add 1d6 to all turning checks to determine the maximum Hit Die of undead turned. Also add 1d4 to the number of undead turned.

Spells[edit source]

Level Spell
1
2 Searing Light
3
4
5
6
7 Sunbeam
8
9


Deities with Sun Domain[edit | edit source]

NWN comparison[edit | edit source]

NWNWiki:Sun domain

  • This domain has remained untouched from NWN to NWN2

3.5 comparison[edit | edit source]

  • Clerics in DnD 3.5 receive a Domain spell for every spell level.
  • The original benefits of this domain are contained in the Hypertext SRD for comparison. SRD: Cleric Domains
Community content is available under CC-BY-SA unless otherwise noted.