The spell summon monster has been renamed summon creature in the Neverwinter Nights series.
DnD 3.5 Summon monster I
Summon Creature I | |
Spell Information |
1st Level | Alignment |
Celestial dog | Lawful good |
Celestial owl | Lawful good |
Celestial giant fire beetle | Neutral good |
Celestial porpoise | Neutral good |
Celestial badger | Chaotic good |
Celestial monkey | Chaotic good |
Fiendish dire rat | Lawful evil |
Fiendish raven | Lawful evil |
Fiendish monstrous centipede (medium) | Neutral evil |
Fiendish monstrous scorpion (small) | Neutral evil |
Fiendish hawk | Chaotic evil |
Fiendish monstrous spider (small) | Chaotic evil |
Fiendish octopus | Chaotic evil |
Fiendish snake (small viper) | Chaotic evil |
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. For instance, a celestial porpoise may only be summoned in an aquatic environment.
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. For example, summon monster I is a lawful and evil spell when cast to summon a fiendish dire rat.
NWN comparison
- NWN only allowed the caster to summon a dire badger with this spell.
External resources
- NWNWiki:Summon Creature I
- d20 SRD Summon Monster I