NWN2Wiki
Advertisement
Players Handbook The information on this page includes speculation of what will be included in NWN2. It derives from Dungeons and Dragons 3.5 rules from the SRD or other sources, but Obsidian may change the actual implementation in the game.


The spell summon monster has been renamed summon creature in the Neverwinter Nights series.

DnD 3.5 Summon monster I

Summon Creature I
Spell Information


1st Level Alignment
Celestial dog Lawful good
Celestial owl Lawful good
Celestial giant fire beetle Neutral good
Celestial porpoise Neutral good
Celestial badger Chaotic good
Celestial monkey Chaotic good
Fiendish dire rat Lawful evil
Fiendish raven Lawful evil
Fiendish monstrous centipede (medium)  Neutral evil
Fiendish monstrous scorpion (small) Neutral evil
Fiendish hawk Chaotic evil
Fiendish monstrous spider (small) Chaotic evil
Fiendish octopus Chaotic evil
Fiendish snake (small viper) Chaotic evil

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. For instance, a celestial porpoise may only be summoned in an aquatic environment.

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type. For example, summon monster I is a lawful and evil spell when cast to summon a fiendish dire rat.

NWN comparison

  • NWN only allowed the caster to summon a dire badger with this spell.

External resources

Advertisement