Spike Growth | |
Spell Information | |
Spell level : | Innate level: 3, Druid: 3, Ranger: 2 |
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School : | Transmutation |
Components : | Verbal and Somatic |
Range : | Long |
Target/Area : | Large |
Duration : | 1 Hour * cLevel 20 Rounds (cLevel) |
Save : | Reflex partial |
Spell resistance : | Yes |
Description[]
This spell covers the terrain with small spikes. Any creature will suffer 1d4 points of piercing damage each round that they remain within the affected area. These spikes damage the victim's legs, so that even once they are free of the spike growth, their movement rate is slowed for a day (this effect is negated if a successful reflex save is made).