NWN2Wiki
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|Description=The '''spellcraft''' [[skill]] allows a [[character]] to identify spells as they are cast or spells already in place, and to perform [[counterspell]].
 
|Description=The '''spellcraft''' [[skill]] allows a [[character]] to identify spells as they are cast or spells already in place, and to perform [[counterspell]].
 
|Ability=Intelligence
 
|Ability=Intelligence
|Classes=[[Bard]], [[Cleric]], [[Druid]], [[Sorcerer]], [[Warlock]], [[Wizard]], [[Pale Master]], [[Arcane Trickster]], [[Dragon Disciple]], [[Sacred Fist]], [[Mystic Theurge]]
+
|Classes=[[Bard]], [[Cleric]], [[Druid]], [[Sorcerer]], [[Warlock]], [[Wizard]], [[Pale Master]], [[Arcane Trickster]], [[Dragon Disciple]], [[Sacred Fist]], [[Mystic Theurge]], [[Eldritch Knight]], [[Warpriest]]
 
|Training=yes
 
|Training=yes
 
|Check=You can identify spells and magic effects. The [[DC]]s for '''spellcraft''' checks are based on the task being attempted.
 
|Check=You can identify spells and magic effects. The [[DC]]s for '''spellcraft''' checks are based on the task being attempted.

Revision as of 04:41, 19 June 2006

Players Handbook The information on this page includes speculation of what will be included in NWN2. It derives from Dungeons and Dragons 3.5 rules from the SRD or other sources, but Obsidian may change the actual implementation in the game.

While Obsidian has not released any information about spellcraft it is involved in the spellcasting system mechanics.

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Table

Spellcraft DC Task
13 When using read magic, identify a glyph of warding. No action required.
15 + spell level Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) No action required. No retry.
15 + spell level Learn a spell from a spellbook or scroll (wizard only). No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). Requires 8 hours.
15 + spell level Prepare a spell from a borrowed spellbook (wizard only). One try per day. No extra time required.
15 + spell level When casting detect magic, determine the school of magic involved in the aura of a single item or creature you can see. (If the aura is not a spell effect, the DC is 15 + one-half caster level.) No action required.
19 When using read magic, identify a symbol. No action required.
20 + spell level Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry.
20 + spell level Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No action required. No retry.
20 + spell level Decipher a written spell (such as a scroll) without using read magic. One try per day. Requires a full-round action.
25 + spell level After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry.
25 Identify a potion. Requires 1 minute. No retry.
20 Draw a diagram to allow dimensional anchor to be cast on a magic circle spell. Requires 10 minutes. No retry. This check is made secretly so you do not know the result.
30 or higher Understand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry.

External resources

  • NWNWiki:Spellcraft