NWN2-Emerald Melios (talk | contribs) m (added Pale Master, Arcane Trickster, Dragon Disciple, Sacred Fist, and Mystic Theurge to classes field) |
NWN2-Emerald Melios (talk | contribs) m (added Eldritch Knight & Warpriest to class list) |
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|Description=The '''spellcraft''' [[skill]] allows a [[character]] to identify spells as they are cast or spells already in place, and to perform [[counterspell]]. |
|Description=The '''spellcraft''' [[skill]] allows a [[character]] to identify spells as they are cast or spells already in place, and to perform [[counterspell]]. |
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|Ability=Intelligence |
|Ability=Intelligence |
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− | |Classes=[[Bard]], [[Cleric]], [[Druid]], [[Sorcerer]], [[Warlock]], [[Wizard]], [[Pale Master]], [[Arcane Trickster]], [[Dragon Disciple]], [[Sacred Fist]], [[Mystic Theurge]] |
+ | |Classes=[[Bard]], [[Cleric]], [[Druid]], [[Sorcerer]], [[Warlock]], [[Wizard]], [[Pale Master]], [[Arcane Trickster]], [[Dragon Disciple]], [[Sacred Fist]], [[Mystic Theurge]], [[Eldritch Knight]], [[Warpriest]] |
|Training=yes |
|Training=yes |
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|Check=You can identify spells and magic effects. The [[DC]]s for '''spellcraft''' checks are based on the task being attempted. |
|Check=You can identify spells and magic effects. The [[DC]]s for '''spellcraft''' checks are based on the task being attempted. |
Revision as of 04:41, 19 June 2006
While Obsidian has not released any information about spellcraft it is involved in the spellcasting system mechanics.
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Modifying ability: [[{{{ability}}}]]
Classes: {{{classes}}}
Requires training: {{{training}}}
Check: {{{check}}}
Special: {{{special}}}
Use: {{{use}}}
Table
Spellcraft DC | Task |
13 | When using read magic, identify a glyph of warding. No action required. |
15 + spell level | Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) No action required. No retry. |
15 + spell level | Learn a spell from a spellbook or scroll (wizard only). No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). Requires 8 hours. |
15 + spell level | Prepare a spell from a borrowed spellbook (wizard only). One try per day. No extra time required. |
15 + spell level | When casting detect magic, determine the school of magic involved in the aura of a single item or creature you can see. (If the aura is not a spell effect, the DC is 15 + one-half caster level.) No action required. |
19 | When using read magic, identify a symbol. No action required. |
20 + spell level | Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry. |
20 + spell level | Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No action required. No retry. |
20 + spell level | Decipher a written spell (such as a scroll) without using read magic. One try per day. Requires a full-round action. |
25 + spell level | After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry. |
25 | Identify a potion. Requires 1 minute. No retry. |
20 | Draw a diagram to allow dimensional anchor to be cast on a magic circle spell. Requires 10 minutes. No retry. This check is made secretly so you do not know the result. |
30 or higher | Understand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry. |
External resources
- NWNWiki:Spellcraft