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− | {{speculation}} |
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− | While [[Obsidian]] has not released any information about '''spellcraft''' it is involved in the spellcasting system mechanics. |
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+ | |classes=[[Bard]], [[Cleric]], [[Druid]], [[Favored soul]], [[Sorcerer]], [[Spirit shaman]], [[Warlock]], [[Wizard]]; [[Arcane Scholar of Candlekeep]], [[Arcane trickster]], [[Eldritch knight]], [[Pale master]], [[Red dragon disciple]], [[Red Wizard of Thay]], [[Stormlord]], [[Warpriest]] |
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+ | |training=Yes |
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+ | |check=The DC of a spellcraft check is equal to 15 plus the level of the spell being cast. The same formula applies to wizards attempting to learn spells from scrolls, a failed spellcraft check means that you fail to learn it properly and the scroll is lost. Learning [[epic spell]]s also requires certain Spellcraft skill requirements. |
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+ | |special=Specialist wizards receive a +2 bonus to Spellcraft on spells of their specialized [[school of magic]], and receive -5 on checks made against spells of their prohibited school. |
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+ | A character also receives +1 to [[saving throw]]s against spells for every 5 unmodified ranks in the skill. This makes the skill very valuable even to non-spellcasting characters. |
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− | {{Skill|Skill name=Spellcraft |
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+ | |use=Automatic |
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+ | }}__NOTOC__ |
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+ | ==Notes== |
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− | |Classes=[[Bard]], [[Cleric]], [[Druid]], [[Sorcerer]], [[Warlock]], [[Wizard]] |
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+ | *Spellcraft counts towards the +20 cap for bonuses to saving throws. |
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− | |Training=yes |
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+ | ==3.5E comparison== |
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− | |Check=You can identify spells and magic effects. The DCs for '''spellcraft''' checks are based on the task being attempted. |
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+ | * This skill allowed a caster to determine the effects of a spell already cast. |
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− | |Special=If you are a specialist wizard, you get a +2 bonus on '''spellcraft''' checks when dealing with a spell or effect from your specialty school. You take a –5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible). |
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+ | * This skill was integral to [[counterspell]]ing which doesn't exist in NWN2. |
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− | |Use=Varies |
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− | }} |
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− | ===Table=== |
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− | {| |
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− | |- |
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− | !Spellcraft DC!!Task |
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− | |- |
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− | |13||When using read magic, identify a glyph of warding. No action required. |
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− | |- |
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− | |15 + spell level||Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) No action required. No retry. |
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− | |- |
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− | |15 + spell level||Learn a spell from a spellbook or scroll (wizard only). No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). Requires 8 hours. |
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− | |- |
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− | |15 + spell level||Prepare a spell from a borrowed spellbook (wizard only). One try [[per day]]. No extra time required. |
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− | |- |
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− | |15 + spell level||When casting detect magic, determine the school of magic involved in the aura of a single item or creature you can see. (If the aura is not a spell effect, the DC is 15 + one-half caster level.) No action required. |
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− | |- |
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− | |19||When using read magic, identify a symbol. No action required. |
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− | |- |
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− | |20 + spell level||Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry. |
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− | |- |
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− | |20 + spell level||Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No action required. No retry. |
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− | |- |
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− | |20 + spell level||Decipher a written spell (such as a scroll) without using read magic. One try per day. Requires a full-round action. |
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− | |25 + spell level||After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry. |
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− | |- |
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− | |25||Identify a potion. Requires 1 minute. No retry. |
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− | |- |
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− | |20||Draw a diagram to allow dimensional anchor to be cast on a magic circle spell. Requires 10 minutes. No retry. This check is made secretly so you do not know the result. |
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− | |- |
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− | |30 or higher||Understand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry. |
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− | |} |
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+ | ==NWN comparison== |
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+ | *A character's unmodified skill is now used to determine the bonus to [[saving throw]]s against spells. |
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==External resources== |
==External resources== |
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*[[NWNWiki:Spellcraft]] |
*[[NWNWiki:Spellcraft]] |
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+ | [[Category:Skills]] |
Latest revision as of 13:01, 25 April 2017
The spellcraft skill allows a character to identify spells as they are cast. It also increases the character's saving throws against spells.
Modifying ability: Intelligence
Classes: Bard, Cleric, Druid, Favored soul, Sorcerer, Spirit shaman, Warlock, Wizard; Arcane Scholar of Candlekeep, Arcane trickster, Eldritch knight, Pale master, Red dragon disciple, Red Wizard of Thay, Stormlord, Warpriest
Requires training: Yes
Check: The DC of a spellcraft check is equal to 15 plus the level of the spell being cast. The same formula applies to wizards attempting to learn spells from scrolls, a failed spellcraft check means that you fail to learn it properly and the scroll is lost. Learning epic spells also requires certain Spellcraft skill requirements.
Special: Specialist wizards receive a +2 bonus to Spellcraft on spells of their specialized school of magic, and receive -5 on checks made against spells of their prohibited school.
A character also receives +1 to saving throws against spells for every 5 unmodified ranks in the skill. This makes the skill very valuable even to non-spellcasting characters.
Use: Automatic
Notes[]
- Spellcraft counts towards the +20 cap for bonuses to saving throws.
3.5E comparison[]
- This skill allowed a caster to determine the effects of a spell already cast.
- This skill was integral to counterspelling which doesn't exist in NWN2.
NWN comparison[]
- A character's unmodified skill is now used to determine the bonus to saving throws against spells.
External resources[]
- NWNWiki:Spellcraft