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{{skill|description=The '''spellcraft''' [[skill]] allows a [[character]] to identify spells as they are cast. It also increases the character's [[saving throw]]s against spells.
{{speculation}}
 
 
|ability=Intelligence
While [[Obsidian]] has not released any information about '''spellcraft''' it is involved in the spellcasting system mechanics.
 
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|classes=[[Bard]], [[Cleric]], [[Druid]], [[Favored soul]], [[Sorcerer]], [[Spirit shaman]], [[Warlock]], [[Wizard]]; [[Arcane Scholar of Candlekeep]], [[Arcane trickster]], [[Eldritch knight]], [[Pale master]], [[Red dragon disciple]], [[Red Wizard of Thay]], [[Stormlord]], [[Warpriest]]
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|training=Yes
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|check=The DC of a spellcraft check is equal to 15 plus the level of the spell being cast. The same formula applies to wizards attempting to learn spells from scrolls, a failed spellcraft check means that you fail to learn it properly and the scroll is lost. Learning [[epic spell]]s also requires certain Spellcraft skill requirements.
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|special=Specialist wizards receive a +2 bonus to Spellcraft on spells of their specialized [[school of magic]], and receive -5 on checks made against spells of their prohibited school.
   
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A character also receives +1 to [[saving throw]]s against spells for every 5 unmodified ranks in the skill. This makes the skill very valuable even to non-spellcasting characters.
{{Skill|Skill name=Spellcraft
 
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|use=Automatic
|Description=The '''spellcraft''' [[skill]] allows a [[character]] to identify spells as they are cast or spells already in place, and to perform [[counterspell]].
 
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}}__NOTOC__
|Ability=Intelligence
 
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==Notes==
|Classes=[[Bard]], [[Cleric]], [[Druid]], [[Sorcerer]], [[Warlock]], [[Wizard]]
 
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*Spellcraft counts towards the +20 cap for bonuses to saving throws.
|Training=yes
 
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==3.5E comparison==
|Check=You can identify spells and magic effects. The DCs for '''spellcraft''' checks are based on the task being attempted.
 
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* This skill allowed a caster to determine the effects of a spell already cast.
|Special=If you are a specialist wizard, you get a +2 bonus on '''spellcraft''' checks when dealing with a spell or effect from your specialty school. You take a –5 penalty when dealing with a spell or effect from a prohibited school (and some tasks, such as learning a prohibited spell, are just impossible).
 
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* This skill was integral to [[counterspell]]ing which doesn't exist in NWN2.
|Use=Varies
 
}}
 
===Table===
 
{|
 
|-
 
!Spellcraft DC!!Task
 
|-
 
|13||When using read magic, identify a glyph of warding. No action required.
 
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|15 + spell level||Identify a spell being cast. (You must see or hear the spell’s verbal or somatic components.) No action required. No retry.
 
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|15 + spell level||Learn a spell from a spellbook or scroll (wizard only). No retry for that spell until you gain at least 1 rank in Spellcraft (even if you find another source to try to learn the spell from). Requires 8 hours.
 
|-
 
|15 + spell level||Prepare a spell from a borrowed spellbook (wizard only). One try [[per day]]. No extra time required.
 
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|15 + spell level||When casting detect magic, determine the school of magic involved in the aura of a single item or creature you can see. (If the aura is not a spell effect, the DC is 15 + one-half caster level.) No action required.
 
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|19||When using read magic, identify a symbol. No action required.
 
|-
 
|20 + spell level||Identify a spell that’s already in place and in effect. You must be able to see or detect the effects of the spell. No action required. No retry.
 
|-
 
|20 + spell level||Identify materials created or shaped by magic, such as noting that an iron wall is the result of a wall of iron spell. No action required. No retry.
 
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|20 + spell level||Decipher a written spell (such as a scroll) without using read magic. One try per day. Requires a full-round action.
 
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|25 + spell level||After rolling a saving throw against a spell targeted on you, determine what that spell was. No action required. No retry.
 
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|25||Identify a potion. Requires 1 minute. No retry.
 
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|20||Draw a diagram to allow dimensional anchor to be cast on a magic circle spell. Requires 10 minutes. No retry. This check is made secretly so you do not know the result.
 
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|30 or higher||Understand a strange or unique magical effect, such as the effects of a magic stream. Time required varies. No retry.
 
|}
 
   
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==NWN comparison==
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*A character's unmodified skill is now used to determine the bonus to [[saving throw]]s against spells.
 
==External resources==
 
==External resources==
 
*[[NWNWiki:Spellcraft]]
 
*[[NWNWiki:Spellcraft]]
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[[Category:Skills]]

Latest revision as of 13:01, 25 April 2017

The spellcraft skill allows a character to identify spells as they are cast. It also increases the character's saving throws against spells.

Modifying ability: Intelligence

Classes: Bard, Cleric, Druid, Favored soul, Sorcerer, Spirit shaman, Warlock, Wizard; Arcane Scholar of Candlekeep, Arcane trickster, Eldritch knight, Pale master, Red dragon disciple, Red Wizard of Thay, Stormlord, Warpriest

Requires training: Yes

Check: The DC of a spellcraft check is equal to 15 plus the level of the spell being cast. The same formula applies to wizards attempting to learn spells from scrolls, a failed spellcraft check means that you fail to learn it properly and the scroll is lost. Learning epic spells also requires certain Spellcraft skill requirements.

Special: Specialist wizards receive a +2 bonus to Spellcraft on spells of their specialized school of magic, and receive -5 on checks made against spells of their prohibited school.

A character also receives +1 to saving throws against spells for every 5 unmodified ranks in the skill. This makes the skill very valuable even to non-spellcasting characters.

Use: Automatic


Notes[]

  • Spellcraft counts towards the +20 cap for bonuses to saving throws.

3.5E comparison[]

  • This skill allowed a caster to determine the effects of a spell already cast.
  • This skill was integral to counterspelling which doesn't exist in NWN2.

NWN comparison[]

  • A character's unmodified skill is now used to determine the bonus to saving throws against spells.

External resources[]

  • NWNWiki:Spellcraft