The spellcraft skill allows a character to identify spells as they are cast. It also increases the character's saving throws against spells.
Modifying ability: Intelligence
Classes: Bard, Cleric, Druid, Favored soul, Sorcerer, Spirit shaman, Warlock, Wizard; Arcane Scholar of Candlekeep, Arcane trickster, Eldritch knight, Pale master, Red dragon disciple, Red Wizard of Thay, Stormlord, Warpriest
Requires training: Yes
Check: The DC of a spellcraft check is equal to 15 plus the level of the spell being cast. The same formula applies to wizards attempting to learn spells from scrolls, a failed spellcraft check means that you fail to learn it properly and the scroll is lost. Learning epic spells also requires certain Spellcraft skill requirements.
Special: Specialist wizards receive a +2 bonus to Spellcraft on spells of their specialized school of magic, and receive -5 on checks made against spells of their prohibited school. Deep gnomes receive +2 racial bonus to their concentration checks.
A character also receives +1 to saving throws against spells for every 5 unmodified ranks in the skill. This makes the skill very valuable even to non-spellcasting characters.
Use: Automatic
Notes[]
- Spellcraft counts towards the +20 cap for bonuses to saving throws.
3.5E comparison[]
- This skill allowed a caster to determine the effects of a spell already cast.
- This skill was integral to counterspelling which doesn't exist in NWN2.
NWN comparison[]
- A character's unmodified skill is now used to determine the bonus to saving throws against spells.
External resources[]
- NWNWiki:Spellcraft