Tom Carroll, 3D environment artist for a major US studio that licensed SpeedTreeRT last year, reviewed SpeedTreeRT for the October 2005 issue Game Developer Magazine. His impressions? “SpeedTree is the choice of so many game developers because it is simply the best at what it does: making trees,” Tom writes in the article, which spans pages 7 & 8. “Remember games that had trees looking as though they were frozen in amber? Those days are going, going, gone.”

Tom goes on to praise SpeedTree’s “unabashed functionality that’s so pure it belies the need for a manual at all,” and recalls his “instant gratification” upon viewing and using SpeedTree’s graphical interface. “Enough said,” he added. “It does it all.”


Community content is available under CC-BY-SA unless otherwise noted.