(→Feats) |
(→Feats) |
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*[[Frenzy]]: +4 Dodge ( nw_s1_frenzy.NSS ) |
*[[Frenzy]]: +4 Dodge ( nw_s1_frenzy.NSS ) |
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*[[Defensive Stance]]: Dwarven Defender +4 |
*[[Defensive Stance]]: Dwarven Defender +4 |
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− | *[[Improved Defense]]: Dwarven Defender +4 maximum (lvls 1, 4, 7, and 10) |
+ | *[[Improved defense|Improved Defense]]: Dwarven Defender +4 maximum (lvls 1, 4, 7, and 10) |
===Songs=== |
===Songs=== |
Revision as of 17:35, 8 July 2010
Calculating the AC of a character involves adding up the various sources of AC. Most of these sources do not stack, with the exception of Dodge AC. For more information Armor Class.
The Basics
Start with a Base of 10
- Armor +0-8 ( Robes to Full Plate )
- Shield +1-4 ( Small to Tower Shield ); +1 (Light Shield), +2 (Heavy Shield), +4 (Tower Shield)
- Dexterity can scale up to a max of 20(base) + 7(level) + 6(Feats) + 12(items/buffs) = 45
- Wisdom Can scale up to a max of 20(base) + 10(Feats from Champion of Torm) + 7(level) + 12(items/buffs) = 49
The Wisdom AC bonus is only available when without armor or sheild as a monk, and it stacks with the dexterity bonus.
( Armor can carry a dex limit, of between a max of 1 to 6 if character is not in a robe )
Enchantment
Items
- Armor +0-5
- Bracers +0-5
Spells
- Improved Mage Armor: +6 AC ( nw_s0_impmagarm.NSS )
- Mage Armor: +4 AC ( nw_s0_magearm.NSS )
Shield
Items
- Shield
Spells
Natural
Items
- Amulet
Spells
- Righteous Might: +2 Natural, +1 Dodge ( nw_s0_rightmight.NSS )
- Tortoise Shell: Max 9 or ( 6 + ( Level - 11) / 3) whichever is higher ( nw_s0_tortshell.NSS )
- Spiderskin: Max +5
- Barkskin: Max +5
Feats
- Armor Skin: Epic Feat +1
- Bone Skin: Up to +6 Natural AC Bonus
Deflection
Items
- Rings
- Cloaks
- Helms
- Belts
- Weapons
Spells
- Protection from Alignment: +2 Deflection )
- Holy and UnHoly Aura +4 ( for OC only function doAura )
Feats
- Blessing of the Spirits: Spirit Shaman 4 on self, +2
- Warding of the Spirits: Spirit Shaman 10 on Party, +2
Dodge
Items
- Boots
Spells
- Enlarge Person: -1 ( nw_s0_enlrgeper.NSS )
- Righteous Might: +2 Natural, +1 Dodge ( nw_s0_rightmight.NSS ) ( -1 Size AC as well ??? per manual)
- Recitation: +2, +3 if same deity ( nx_s0_recitation.NSS )
- Inspire Frenzy: +4 ( nw_s1_inspfrenzy.NSS )
Feats
- Barbarian Rage: Levels 1-7 = -2 | Levels 8-11 = -1 | Levels 12-15 = 0 | Levels 15-19 = 0 | Levels 20+ = 1 ( nw_s1_barbrage.NSS )
- Epic Barbarian Rage 20+ = 3 Dodge;
- Frenzy: +4 Dodge ( nw_s1_frenzy.NSS )
- Defensive Stance: Dwarven Defender +4
- Improved Defense: Dwarven Defender +4 maximum (lvls 1, 4, 7, and 10)
Songs
- Chorus of Heroism: +4 for party
- Inspire Courage: Levels 1-7 = +1, Levels 8th -13th = +2, 14th - 19th = +3, 20+ = +4 ( nw_s2_snginhero.NSS )
- Inspire Defense: After level 10, ( 2 + ((Level - 5) / 5) ( nw_s2_sngindefn.NSS )
Other
(these stack, or im not sure where to put them)
- Sacred Fist: 1+1 per 5 levels, 1 at 0, 2 at 5, 3 at 10.
- Monk: +1 per 5 levels
- Expose Weakness: -3
- Shield Other: +1 AC for protected person
- Deep Gnome +4 AC bonus
- Dodge (feat) +1 AC
- Two Weapon Defense +1 AC Shield Bonus
- Improved Two-Weapon Defense: +2 AC Shield Bonus
- Luck of Heroes: +1 AC Luck Bonus
- Canny Defense: Up to +10 AC Armor Bonus
- Tumble (Skill): Up to +3 AC Armor Bonus