"This creature looks like a very old female human. It has a sickly green complexion with dark, tangled hair that looks almost like a twisted vine."
A gathering of witches in the Mask of the Betrayer campaign. They provide the PC with information on who placed the spirit eater curse on them.

Traits (Night Hag)[]
- Monstrous 6 Spirit Shaman 14
- Chaotic evil
- Abilities: STR 16, DEX 20, CON 20, INT 20, WIS 20, CHA 18
- Hitpoints: 280
- Saves: Fortitude 16, Reflex 14, Will 19
- AC: 35
- AB: +19/+14/+9/+4
- Damage:
- 1d4+3 slashing/piercing, critical 20/x2, on hit: drains 1d8 points of strength, fortitude vs DC 13 negates (claw)
- 1d4+3 slashing/piercing, critical 20/x2, on hit: drains 1d8 points of strength, fortitude vs DC 13 negates (claw)
- Skills: Concentration 23, Heal 23, Hide 8, Listen 23, Lore 23, Parry 3, Diplomacy 23, Spellcraft 23, Spot 23, Craft Alchemy 23, Survival 5
- Feats: Armor Proficiency (light), Shield Proficiency, Weapon Proficiency (creature), Alertness, Power Attack, Cleave, Dodge, Extend Spell, Quicken Spell, Toughness, Skill Focus (concentration), Skill Focus (spellcraft)
- Spell resistance 18
- Known spells:
- Level 0: Flare, Virtue, Cure Minor Wounds, Light, Resistance
- Level 1: Cure Light Wounds, Camouflage, Foundation of Stone, Lesser Vigor, Summon Creature I, Sleep
- Level 2: Barkskin, Lesser Restoration, Lesser Dispel Magic, Flame Weapon, Summon Creature II, Hold Animal
- Level 3: Cure Moderate Wounds, Infestation of Maggots, Spiderskin, Dominate Animal, Call Lightning, Summon Creature III
- Level 4: Cure Serious Wounds, Ice Storm, Flame Strike, Summon Creature IV, Freedom of Movement, Hold Monster
- Level 5: Death Ward, Inferno, Cure Critical Wounds, Summon Creature V, Slay Living
- Level 6: Greater Stoneskin, Extract Water Elemental, Summon Creature VI, Crumble
- Level 7: Creeping Doom, Heal, Summon Creature VII
- Can cast SLA Invisibility at caster level 9 at will
- CR 18
Notes[]
- Even through this variant is labeled "night hag", it is based on green hag instead. This includes her being a monstrous humanoid instead of outsider.

Traits (Green Hag)[]
- Monstrous 6 Druid 14
- Chaotic evil
- Abilities: STR 14, DEX 20, CON 20, INT 20, WIS 20, CHA 20
- Hitpoints: 260
- Saves: Fortitude 16, Reflex 14, Will 19
- AC: 35
- AB: +18/+13/+8/+3
- Damage:
- 1d4+3 slashing/piercing, critical 20/x2, on hit: drains 1d8 points of strength, fortitude vs DC 13 negates (claw)
- 1d4+3 slashing/piercing, critical 20/x2, on hit: drains 1d8 points of strength, fortitude vs DC 13 negates (claw)
- Skills: Concentration 23, Heal 23, Hide 8, Listen 23, Lore 23, Parry 23, Diplomacy 8, Spellcraft 23, Spot 23, Survival 23
- Feats: Armor Proficiency (light), Armor Proficiency (medium), Shield Proficiency, Weapon Proficiency (creature), Power Attack, Cleave, Combat Casting, Empower Spell, Extend Spell, Improved Initiative, Natural Spell, Spellcasting Prodigy
- Druid: Weapon Proficiency (druid), Nature Sense, Animal Companion (badger), Woodland Stride, Trackless Step, Resist Nature's Lure, Venom Immunity, Wild Shape (5/day), Plant Shape
- Spell resistance 18
- Prepared spells:
- Level 0: Flare x2, Virtue, Cure Minor Wounds, Light, Resistance
- Level 1: Cure Light Wounds x3, Entangle x2, Sleep x2
- Level 2: Barkskin x2, Lesser Restoration, Lesser Dispel Magic x2, Hold Animal x2
- Level 3: Cure Moderate Wounds, Dominate Animal, Call Lightning x2, Quillfire
- Level 4: Cure Serious Wounds, Ice Storm, Flame Strike, Dispel Magic, Hold Monster
- Level 5: Inferno, Wall of Fire, Summon Creature V, Slay Living
- Level 6: Greater Dispel Magic, Summon Creature VI, Regenerate, Drown
- Level 7: Fire Storm, Harm
- Can cast SLA Invisibility at caster level 9 at will
- CR 18

Traits (Annis)[]
- Monstrous 6 Sorcerer 14
- Chaotic evil
- Abilities: STR 14, DEX 20, CON 20, INT 20, WIS 20, CHA 20
- Hitpoints: 224
- Saves: Fortitude 11, Reflex 14, Will 19
- AC: 34
- AB: +14/+9/+4
- Damage:
- 1d6+2 slashing/piercing, critical 20/x2 (claw)
- 1d6+2 slashing/piercing, critical 20/x2 (claw)
- 1d6+2 piercing, critical 20/x2 (bite)
- Skills: Concentration 23, Hide 8, Lore 23, Parry 3, Spellcraft 23, Use Magic Device 2, Bluff 7, Craft Armor 20, Craft Weapon 2, Craft Alchemy 23
- Feats: Weapon Proficiency (creature), Weapon Proficiency (simple), Power Attack, Cleave, Combat Casting, Dodge, Toughness, Spell Focus (illusion), Greater Spell Focus (illusion), Arcane Defense (illusion)
- Sorcerer: Summon Familiar (bat)
- Spell resistance 19
- Damage reduction 2/bludgeoning
- Known spells:
- Level 0: Flare, Acid Splash, Ray of Frost, Daze, Light, Resistance
- Level 1: Magic Missile, Mage Armor, Cause Fear, Burning Hands, Color Spray
- Level 2: Bull's Strength, Mirror Image, Invisibility, Ghostly Visage, Blindness/Deafness
- Level 3: Fireball, Dispel Magic, Displacement, Invisibility Sphere
- Level 4: Shadow Conjuration, Greater Invisibility, Ice Storm, Phantasmal Killer
- Level 5: Vitriolic Sphere, Cone of Cold, Cloudkill
- Level 6: Disintegrate, Ethereal Visage
- Level 7: Greater Shadow Conjuration
- CR 18
Notes[]
- All variants lack Darkvision.