NWN2Wiki
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{{speculation}}
 
{{speculation}}
   
'''Sleep''' is an effect that renders the target helpless. A helpless target is treated as having a [[Dexterity]] of 0 (-5 modifier). [[Melee attacks]] against a helpless target get a +4 bonus (equivalent to attacking a prone target). [[Ranged attacks]] gets no special bonus against helpless targets. [[Rogues]] can [[sneak attack]] helpless targets.
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'''Sleep''' is an effect that renders the target helpless. A helpless target is treated as having a [[Dexterity]] of 0 (-5 modifier). [[Melee attacks]] against a helpless target get a +4 bonus (equivalent to attacking a prone target). [[Ranged attacks]] gets no special bonus against helpless targets. [[rogue|Rogues]] can [[sneak attack]] helpless targets.
   
As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a [[critical hit]]. (A [[rogue]] also gets her [[sneak attack]] damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a [[Fortitude save]] (DC 10 + damage dealt) or die.
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As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a [[critical hit]]. (A [[rogue]] also gets her [[sneak attack]] damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a [[Fortitude]] save (DC 10 + damage dealt) or die.
   
 
Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).
 
Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).

Revision as of 04:42, 10 April 2006

Players Handbook The information on this page includes speculation of what will be included in NWN2. It derives from Dungeons and Dragons 3.5 rules from the SRD or other sources, but Obsidian may change the actual implementation in the game.


Sleep is an effect that renders the target helpless. A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks gets no special bonus against helpless targets. Rogues can sneak attack helpless targets.

As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit. (A rogue also gets her sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a Fortitude save (DC 10 + damage dealt) or die.

Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).