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− | '''Sleep''' is an effect that renders the target helpless. A helpless target is treated as having a [[Dexterity]] of 0 (-5 modifier). [[Melee attacks]] against a helpless target get a +4 bonus (equivalent to attacking a prone target). [[Ranged attacks]] gets no special bonus against helpless targets. [[Rogues]] can [[sneak attack]] helpless targets. |
+ | '''Sleep''' is an effect that renders the target helpless. A helpless target is treated as having a [[Dexterity]] of 0 (-5 modifier). [[Melee attacks]] against a helpless target get a +4 bonus (equivalent to attacking a prone target). [[Ranged attacks]] gets no special bonus against helpless targets. [[rogue|Rogues]] can [[sneak attack]] helpless targets. |
− | As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a [[critical hit]]. (A [[rogue]] also gets her [[sneak attack]] damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a [[Fortitude |
+ | As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a [[critical hit]]. (A [[rogue]] also gets her [[sneak attack]] damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a [[Fortitude]] save (DC 10 + damage dealt) or die. |
Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). |
Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). |
Revision as of 04:42, 10 April 2006
Sleep is an effect that renders the target helpless. A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks gets no special bonus against helpless targets. Rogues can sneak attack helpless targets.
As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit. (A rogue also gets her sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a Fortitude save (DC 10 + damage dealt) or die.
Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).