Each skill represents a different field of expertise. Some skills have different sub-types (e.g. the craft skill is divided into craft Armor and craft Alchemy -- among others), while others are used by a single task (e.g. attempting stealth requires a good proficiency in both hide and move silently). Certain skills provide a synergy when expertise in one field provides better understanding of a different skill (e.g. being able to craft trap gives you some insider knowledge on how to disable a trap).
An amount of skill points are gained at each level with the amount gained depending on the class being levelled. These points can be used to increase the rank of any skill. However, some skills are more easily understood by some classes. While class skills (those a class can easily understand. e.g. a wizard understands skills related to spell casting) provide 1 skill rank for each skill point invested, cross-class skills are more expensive (1 skill rank per 2 skill points) to represent the difficulty of learning something less associated with a class' basic training (e.g. a wizard has a harder time understanding stealth abilities than a sneaky rogue would).
The maximum base skill ranks a character can choose during levelups (does not include bonuses or penalties from items, buffs, etc.) are
- Class skill: Class level + 3
- Cross-class skill: (Class level + 3) / 2 (rounded down)
NOTE: See the Able Learner feat, which allows a character to learn cross-class skills at a rate of 1 skill rank per skill point, although maximum values remain the same.
Using skills[edit | edit source]
The check works just like an attack roll or a saving throw -— the higher the roll, the better. Either you're trying to match or exceed a certain difficulty class (DC), or you’re trying to beat another character's check result, i.e., an opposed skill check.