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"This creature appears to be nothing but a set of animated bones. Pinpoints of red light smolder in its empty eye sockets."

Skeletons are the animated bones of the dead, mindless automatons that obey the orders of their evil masters.

A skeleton is seldom garbed in anything more than the rotting remnants of any clothing or armor it was wearing when slain. A skeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A skeleton attacks until destroyed.

Traits[]

Skeleton[]

Notes[]

  • Unusually, skeleton has no skill ranks whatsoever.
  • Before patch 1.22 a skeleton could be summoned with Animate Dead/The Dead Walk at caster level 5 or below.

Skeleton (King of Shadows)[]

Undead armies of the King of Shadows used empowered skeletons:

  • Undead 6
  • Usually neutral evil
  • Abilities: STR 13, DEX 13, CON 10, INT 1, WIS 10, CHA 1
  • Hit Points: 30
  • Saves: Fortitide 2, Reflex 4, Will 7
  • AC: 13
  • AB: +4
  • Damage: 1d8+1 slashing, critical 20/x3 (battleaxe)
  • Unarmed damage:
    • 1d4+1 slashing/piercing, critical 20/x2 (claw)
    • 1d4+1 slashing/piercing, critical 20/x2 (claw)
  • Feats: Darkvision, Weapon Proficiency (creature), Weapon Proficiency (simple), Weapon Proficiency (martial), Improved Initiative
  • Damage reduction 5/Bludgeoning
  • Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attacks, cold damage
  • CR 3
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