"This creature seems to be nothing but a patch of mobile gloom, more or less humanoid in shape."
The denizens of the Plane of Shadow, these shadows lurk in dark places, waiting for living prey to happen by.
- Undead 3
- Chaotic evil
- Immunity to disease, critical hits, death magic, level/ability drain, mind-affecting spells, paralysis, poison, sneak attack
- Turn resistance 2
- Darkvision, Alertness, Dodge, Weapon Proficiency (creature)
- Drain 1 pt. strength on a successful attack
The scariest thing about shadows is their strength drain. It can only be removed with a Lesser Restoration spell or better (you can have priests in-game "heal" you and that will also remove the strength drain). Wearing an Amulet of Health or Greater Amulet of Health makes you immune to ability drain and that makes shadows mostly harmless.
The other notable thing about these is they have a 50% concealment bonus so you'll miss twice as many attacks as you would against another enemy with the same armor class. The only solution against concealment (for attacks that require an attack roll) is to have the Blind Fight feat, which effectively reduces enemy concealment by half.