By using trap kits you can set traps that are visible for your allies but may prove deadly for your foes.
Classes: Ranger, Rogue; Arcane trickster, Assassin, Shadow Thief of Amn
Requires training: Yes
Check: DC for this task is dependent on how dangerous the trap is. When you use this skill and the skill check fails by 10 or higher, you trigger your own trap.
Special: Having 5 or more ranks in the disable device skill grants a +2 bonus on set trap checks; Having 5 or more ranks in set trap skill grants a +2 bonus on disable device checks.
Use: Selected
Gameplay Notes[]
The DC to set the different types of traps are:
Strength | Spike | Acid Splash | Negative | Holy | Sonic | Tangle | Frost | Acid Blob | Fire | Electrical | Gas |
---|---|---|---|---|---|---|---|---|---|---|---|
Minor | 5 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 20 | 20 | 30 |
Average | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 25 | 25 | 25 | 35 |
Strong | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 30 | 30 | 30 | 45 |
Deadly | 35 | 30 | 30 | 30 | 30 | 30 | 30 | 35 | 35 | 35 | 45 |
DnD 3.5 comparison[]
Originally this skill is encompassed by the disable device skill.
External resources[]
- NWNWiki:Set trap