// Set the feedback message that is displayed when trying to unlock the object oObject. // This will only have an effect if the object is set to // "Key required to unlock or lock" either in the toolset // or by using the scripting command SetLockKeyRequired(). // - oObject: a door or placeable. // - sFeedbackMessage: the string to be displayed in the player's text window. // to use the game's default message, set sFeedbackMessage to "" void SetKeyRequiredFeedback(object oObject, string sFeedbackMessage)
WARNING: This function is missing from NWN2 and thus any script which is imported that uses this function will fail to compile