// MAP 3/28/2009 // Sets the item icon to specified itemicon.2da row. // Nothing happens if oItem is not valid. To see the change, // you may have to wait until changing areas. // Results undefined if nIcon is not a valid icon row. // Note that players will not see the changed icon until they transition areas // if the item is in their inventory. void SetItemIcon(object oItem, int nIcon);
- Added in Patch 1.23
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