// MAP 3/28/2009
// Sets the item icon to specified itemicon.2da row.
// Nothing happens if oItem is not valid.  To see the change,
// you may have to wait until changing areas.
// Results undefined if nIcon is not a valid icon row.
// Note that players will not see the changed icon until they transition areas
// if the item is in their inventory.
void SetItemIcon(object oItem, int nIcon);
  • Added in Patch 1.23
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