SetEventHandler allows any script to be bound to an exisiting event for a given object.
Prototype[]
/////////////////////////////////////////////////////////////////////////////// // SetEventHandler /////////////////////////////////////////////////////////////////////////////// // Created By: Brock Heinz - OEI // Created On: 12/20/05 // // Description: These commands will allow you to bind any script to the // to an exisiting event for a given object. // Arguments: // oObject - The object to which you want to bind a new script // iEventID - The event ID which you are binding the script to. // sScriptName - The name of the script that you want to bind to the event. // Note that it is valid to pass "" to have this creature ignore // the event. /////////////////////////////////////////////////////////////////////////////// void SetEventHandler( object oObject, int iEventID, string sScriptName );