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// MAP 3/15/2009
// !EXPERIMENTAL
// set bTrackWithLevel = TRUE if you wish for the skill change to be associated with
// the character's level.  In other words, should the character lose the skill change
// if they lose their current level?
// IMPORTANT: Most usages of this will cause characters to fail 'enforce legal character' restrictions.
void SetBaseSkillRank(object oCreature, int nSkill, int nRank, int bTrackWithLevel = TRUE);
  • Added in Patch 1.23
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