// Sets the current AI Level of the creature to the value specified. Does not work on Players. // The game by default will choose an appropriate AI level for // creatures based on the circumstances that the creature is in. // Explicitly setting an AI level will over ride the game AI settings. // The new setting will last until SetAILevel is called again with the argument AI_LEVEL_DEFAULT. // AI_LEVEL_DEFAULT - Default setting. The game will take over seting the appropriate AI level when required. // AI_LEVEL_VERY_LOW - Very Low priority, very stupid, but low CPU usage for AI. Typically used when no players are in the area. // AI_LEVEL_LOW - Low priority, mildly stupid, but slightly more CPU usage for AI. Typically used when not in combat, but a player is in the area. // AI_LEVEL_NORMAL - Normal priority, average AI, but more CPU usage required for AI. Typically used when creature is in combat. // AI_LEVEL_HIGH - High priority, smartest AI, but extremely high CPU usage required for AI. Avoid using this. It is most likely only ever needed for cutscenes. void SetAILevel(object oTarget, int nAILevel);
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SetAILevel
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