FANDOM


Is righteousmight
Righteous Might
Spell Information
Spell level : Innate level: 5, Cleric: 5
School : Transmutation
Components : Verbal and Somatic
Range : Personal
Target/Area : Caster
Duration : 6 sec. * cLevel
1 Round (cLevel).
Save : None
Spell resistance : No




DescriptionEdit

Your size is increased by 50%. You gain a +4 bonus to Strength, a +2 bonus to Constitution, and a +2 natural armor bonus to AC. You suffer a -1 size penalty to attack and -1 size penalty to AC. All melee weapons deal +3 damage. Additionally, you gain damage reduction 3/evil (if your alignment is good or neutral) or 3/good (if your alignment is evil). At 12th level the damage reduction increases to 6, and at 15th it increases to 9. Note that size-increasing spells never stack with themselves or each other.

BugsEdit

In NWN2 (v1.23) the size increase from Righteous Might is only a cosmetic effect and does not actually increase the size modifier. This means it has no effect on Disarm and Knockdown rolls, and there are no penalties per se from increased size. The same applies to Enlarge Person.

The "size penalties" are in fact a -1 penalty to Dodge AC and a -1 penalty to enhancement AB.

In addition to the damage reduction listed above, this spell essentially has the following net effects:

  • -1 to attack bonus (as a substitute for the size modifier penalty)
  • +2 to attack bonus and damage (from +4 strength)
  • +3 to damage with melee weapons (the character sheet shows this as magical damage)
  • +1 to fortitude saves (from +2 constitution)
  • +1 to AC ( -1 from the dodge penalty and +2 from Natural Armor bonus)

Notes Edit

Community content is available under CC-BY-SA unless otherwise noted.